X-Git-Url: https://plomlompom.com/repos/test.html?a=blobdiff_plain;f=plomrogue-server.py;h=a1e3a44f120530276d61fbbb3f1cc08f4438e705;hb=dff65f419bc0ac5af9fd2003c0f958d0c50e27cc;hp=b6196c3c18100c94e57dd261928f38d6ba9a5d18;hpb=51bb20d7100ecf918d027ffff8ea6a5f3de7a6d6;p=plomrogue
diff --git a/plomrogue-server.py b/plomrogue-server.py
index b6196c3..a1e3a44 100755
--- a/plomrogue-server.py
+++ b/plomrogue-server.py
@@ -6,6 +6,13 @@ import shutil
import time
+def strong_write(file, string):
+ """Apply write(string), flush() and os.fsync() to file."""
+ file.write(string)
+ file.flush()
+ os.fsync(file)
+
+
def setup_server_io():
"""Fill IO files DB with proper file( path)s. Write process IO test string.
@@ -25,8 +32,7 @@ def setup_server_io():
io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
os.makedirs(io_db["path_server"], exist_ok=True)
io_db["file_out"] = open(io_db["path_out"], "w")
- io_db["file_out"].write(io_db["teststring"] + "\n")
- io_db["file_out"].flush()
+ strong_write(io_db["file_out"], io_db["teststring"] + "\n")
if os.access(io_db["path_in"], os.F_OK):
os.remove(io_db["path_in"])
io_db["file_in"] = open(io_db["path_in"], "w")
@@ -54,10 +60,11 @@ def cleanup_server_io():
def obey(command, prefix, replay=False, do_record=False):
"""Call function from commands_db mapped to command's first token.
- The command string is tokenized by shlex.split(comments=True). If replay is
- set, a non-meta command from the commands_db merely triggers obey() on the
- next command from the records file. If not, and do do_record is set,
- non-meta commands are recorded via record(), and save_world() is called.
+ Tokenize command string with shlex.split(comments=True). If replay is set,
+ a non-meta command from the commands_db merely triggers obey() on the next
+ command from the records file. If not, non-meta commands set
+ io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
+ do_record is set, are recorded via record(), and save_world() is called.
The prefix string is inserted into the server's input message between its
beginning 'input ' & ':'. All activity is preceded by a server_test() call.
"""
@@ -71,7 +78,7 @@ def obey(command, prefix, replay=False, do_record=False):
if len(tokens) > 0 and tokens[0] in commands_db \
and len(tokens) == commands_db[tokens[0]][0] + 1:
if commands_db[tokens[0]][1]:
- commands_db[tokens[0]][2]()
+ commands_db[tokens[0]][2](*tokens[1:])
elif replay:
print("Due to replay mode, reading command as 'go on in record'.")
line = io_db["file_record"].readline()
@@ -86,7 +93,8 @@ def obey(command, prefix, replay=False, do_record=False):
if do_record:
record(command)
save_world()
- else:
+ io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
+ elif 0 != len(tokens):
print("Invalid command/argument, or bad number of tokens.")
@@ -99,9 +107,7 @@ def atomic_write(path, text, do_append=False):
if os.access(path, os.F_OK):
shutil.copyfile(path, path_tmp)
file = open(path_tmp, mode)
- file.write(text)
- file.flush()
- os.fsync(file.fileno())
+ strong_write(file, text)
file.close()
if os.access(path, os.F_OK):
os.remove(path)
@@ -117,23 +123,66 @@ def record(command):
def save_world():
- # Dummy for saving all commands to reconstruct current world state.
- # Misses same optimizations as record() from the original record().
- ta_string = ""
- for id in world_db["thing actions"]:
- ta = world_db["thing actions"][id]
- ta_string = ta_string + "TA_ID " + str(id) + "\n" + \
- "TA_EFFORT " + str(ta["TA_EFFORT"]) + "\n"
- atomic_write(io_db["path_save"],
- "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"]) + "\n" +
- "MAP_LENGTH " + str(world_db["MAP_LENGTH"]) + "\n" +
- "PLAYER_TYPE " + str(world_db["PLAYER_TYPE"]) + "\n" +
- "TURN " + str(world_db["TURN"]) + "\n" +
- "SEED_RANDOMNESS " + str(world_db["SEED_RANDOMNESS"]) + "\n" +
- "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n" +
- ta_string)
- # TODO: If all this ever does is just writing down what's in world_db, some
- # loop over its entries should be all that's needed.
+ """Save all commands needed to reconstruct current world state."""
+ # TODO: Misses same optimizations as record() from the original record().
+
+ def quote(string):
+ string = string.replace("\u005C", '\u005C\u005C')
+ return '"' + string.replace('"', '\u005C"') + '"'
+
+ def mapsetter(key):
+ def helper(id):
+ string = ""
+ if world_db["Things"][id][key]:
+ rmap = world_db["Things"][id][key]
+ length = world_db["MAP_LENGTH"]
+ for i in range(length):
+ line = rmap[i * length:(i * length) + length].decode()
+ string = string + key + " " + str(i) + quote(line) + "\n"
+ return string
+ return helper
+
+ def memthing(id):
+ string = ""
+ for memthing in world_db["Things"][id]["T_MEMTHING"]:
+ string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
+ str(memthing[1]) + " " + str(memthing[2]) + "\n"
+ return string
+
+ def helper(category, id_string, special_keys={}):
+ string = ""
+ for id in world_db[category]:
+ string = string + id_string + " " + str(id) + "\n"
+ for key in world_db[category][id]:
+ if not key in special_keys:
+ x = world_db[category][id][key]
+ argument = quote(x) if str == type(x) else str(x)
+ string = string + key + " " + argument + "\n"
+ elif special_keys[key]:
+ string = string + special_keys[key](id)
+ return string
+
+ string = ""
+ for key in world_db:
+ if dict != type(world_db[key]) and key != "MAP":
+ string = string + key + " " + str(world_db[key]) + "\n"
+ string = string + helper("ThingActions", "TA_ID")
+ string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
+ for id in world_db["ThingTypes"]:
+ string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
+ str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
+ string = string + helper("Things", "T_ID",
+ {"T_CARRIES": False, "carried": False,
+ "T_MEMMAP": mapsetter("T_MEMMAP"),
+ "T_MEMTHING": memthing,
+ "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
+ for id in world_db["Things"]:
+ if [] != world_db["Things"][id]["T_CARRIES"]:
+ string = string + "T_ID " + str(id) + "\n"
+ for carried_id in world_db["Things"][id]["T_CARRIES"]:
+ string = string + "T_CARRIES " + str(carried_id) + "\n"
+ string = string + "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
+ atomic_write(io_db["path_save"], string)
def obey_lines_in_file(path, name, do_record=False):
@@ -201,12 +250,41 @@ def read_command():
return command
+def try_worldstate_update():
+ """Write worldstate file if io_db["worldstate_updateable"] is set."""
+ if io_db["worldstate_updateable"]:
+ inventory = ""
+ if [] == world_db["Things"][0]["T_CARRIES"]:
+ inventory = "(none)\n"
+ else:
+ for id in world_db["Things"][0]["T_CARRIES"]:
+ type_id = world_db["Things"][id]["T_TYPE"]
+ name = world_db["ThingTypes"][type_id]["TT_NAME"]
+ inventory = inventory + name + "\n"
+ string = str(world_db["TURN"]) + "\n" + \
+ str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
+ str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
+ inventory + "%\n" + \
+ str(world_db["Things"][0]["T_POSY"]) + "\n" + \
+ str(world_db["Things"][0]["T_POSX"]) + "\n" + \
+ str(world_db["MAP_LENGTH"]) + "\n"
+ length = world_db["MAP_LENGTH"]
+ for i in range(length):
+ line = world_db["MAP"][i * length:(i * length) + length].decode()
+ string = string + line + "\n"
+ # TODO: no proper user-subjective map
+ atomic_write(io_db["path_worldstate"], string)
+ strong_write(io_db["file_out"], "WORLD_UPDATED\n")
+ io_db["worldstate_updateable"] = False
+
+
def replay_game():
"""Replay game from record file.
Use opts.replay as breakpoint turn to which to replay automatically before
switching to manual input by non-meta commands in server input file
triggering further reads of record file. Ensure opts.replay is at least 1.
+ Run try_worldstate_update() before each interactive obey()/read_command().
"""
if opts.replay < 1:
opts.replay = 1
@@ -225,6 +303,7 @@ def replay_game():
+ str(io_db["file_record"].line_n))
io_db["file_record"].line_n = io_db["file_record"].line_n + 1
while True:
+ try_worldstate_update()
obey(read_command(), "in file", replay=True)
@@ -233,7 +312,8 @@ def play_game():
If no save file is found, a new world is generated from the commands in the
world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
- command and all that follow via the server input file.
+ command and all that follow via the server input file. Run
+ try_worldstate_update() before each interactive obey()/read_command().
"""
if os.access(io_db["path_save"], os.F_OK):
obey_lines_in_file(io_db["path_save"], "save")
@@ -245,12 +325,13 @@ def play_game():
do_record=True)
obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
while True:
+ try_worldstate_update()
obey(read_command(), "in file", do_record=True)
def remake_map():
- # DUMMY.
- print("I'd (re-)make the map now, if only I knew how.")
+ # DUMMY map creator.
+ world_db["MAP"] = bytearray(b'.' * (world_db["MAP_LENGTH"] ** 2))
def set_world_inactive():
@@ -262,7 +343,7 @@ def set_world_inactive():
def integer_test(val_string, min, max):
- """Return val_string if possible integer >= min and <= max, else False."""
+ """Return val_string if possible integer >= min and <= max, else None."""
try:
val = int(val_string)
if val < min or val > max:
@@ -271,22 +352,73 @@ def integer_test(val_string, min, max):
except ValueError:
print("Ignoring: Please use integer >= " + str(min) + " and <= " +
str(max) + ".")
- return False
+ return None
-def worlddb_value_setter(key, min, max):
- """Generate: Set world_db[key] to int(val_string) if >= min and <= max."""
- def func(val_string):
- val = integer_test(val_string, min, max)
- if val:
- world_db[key] = val
- return func
+def setter(category, key, min, max):
+ """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
+ if category is None:
+ def f(val_string):
+ val = integer_test(val_string, min, max)
+ if None != val:
+ world_db[key] = val
+ else:
+ if category == "Thing":
+ id_store = command_tid
+ decorator = test_Thing_id
+ elif category == "ThingType":
+ id_store = command_ttid
+ decorator = test_ThingType_id
+ elif category == "ThingAction":
+ id_store = command_taid
+ decorator = test_ThingAction_id
+
+ @decorator
+ def f(val_string):
+ val = integer_test(val_string, min, max)
+ if None != val:
+ world_db[category + "s"][id_store.id][key] = val
+ return f
+
+
+def id_setter(id, category, id_store=False, start_at_1=False):
+ """Set ID of object of category to manipulate ID unused? Create new one.
+
+ The ID is stored as id_store.id (if id_store is set). If the integer of the
+ input is valid (if start_at_1, >= 0 and <= 255, else >= -32768 and <=
+ 32767), but <0 or (if start_at_1) <1, calculate new ID: lowest unused ID
+ >=0 or (if start_at_1) >= 1, and <= 255. None is always returned when no
+ new object is created, otherwise the new object's ID.
+ """
+ min = 0 if start_at_1 else -32768
+ max = 255 if start_at_1 else 32767
+ if str == type(id):
+ id = integer_test(id, min, max)
+ if None != id:
+ if id in world_db[category]:
+ if id_store:
+ id_store.id = id
+ return None
+ else:
+ if (start_at_1 and 0 == id) \
+ or ((not start_at_1) and (id < 0 or id > 255)):
+ id = -1
+ while 1:
+ id = id + 1
+ if id not in world_db[category]:
+ break
+ if id > 255:
+ print("Ignoring: "
+ "No unused ID available to add to ID list.")
+ return None
+ if id_store:
+ id_store.id = id
+ return id
def command_ping():
"""Send PONG line to server output file."""
- io_db["file_out"].write("PONG\n")
- io_db["file_out"].flush()
+ strong_write(io_db["file_out"], "PONG\n")
def command_quit():
@@ -294,80 +426,327 @@ def command_quit():
raise SystemExit("received QUIT command")
+def command_thingshere(y, x):
+ # DUMMY
+ print("Ignoring not-yet implemented THINGS_HERE command.")
+
+
def command_seedmap(seed_string):
"""Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map."""
- worlddb_value_setter("SEED_MAP", 0, 4294967295)(seed_string)
+ setter(None, "SEED_MAP", 0, 4294967295)(seed_string)
remake_map()
def command_makeworld(seed_string):
# DUMMY.
- worlddb_value_setter("SEED_MAP", 0, 4294967295)(seed_string)
- worlddb_value_setter("SEED_RANDOMNESS", 0, 4294967295)(seed_string)
- # TODO: Test for existence of player thing and 'wait' thing action?
+ setter(None, "SEED_RANDOMNESS", 0, 4294967295)(seed_string)
+ player_will_be_generated = False
+ playertype = world_db["PLAYER_TYPE"]
+ for ThingType in world_db["ThingTypes"]:
+ if playertype == ThingType:
+ if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
+ player_will_be_generated = True
+ break
+ if not player_will_be_generated:
+ print("Ignoring beyond SEED_MAP: " +
+ "No player type with start number >0 defined.")
+ return
+ wait_action = False
+ for ThingAction in world_db["ThingActions"]:
+ if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
+ wait_action = True
+ if not wait_action:
+ print("Ignoring beyond SEED_MAP: " +
+ "No thing action with name 'wait' defined.")
+ return
+ setter(None, "SEED_MAP", 0, 4294967295)(seed_string)
+ world_db["Things"] = {}
+ remake_map()
+ world_db["WORLD_ACTIVE"] = 1
+ world_db["TURN"] = 1
+ for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
+ world_db["Things"][id_setter(-1, "Things")] = {
+ "T_LIFEPOINTS": world_db["ThingTypes"][playertype]["TT_LIFEPOINTS"],
+ "T_TYPE": playertype,
+ "T_POSY": 0, # randomize safely
+ "T_POSX": 0, # randomize safely
+ "T_ARGUMENT": 0,
+ "T_PROGRESS": 0,
+ "T_SATIATION": 0,
+ "T_COMMAND": 0,
+ "T_CARRIES": [],
+ "carried": False,
+ "T_MEMTHING": [],
+ "T_MEMMAP": False,
+ "T_MEMDEPTHMAP": False
+ }
+ # generate fov map?
+ # TODO: Generate things (player first, with updated memory)
+ strong_write(io_db["file_out"], "NEW_WORLD\n")
def command_maplength(maplength_string):
# DUMMY.
set_world_inactive()
- # TODO: remove things, map
- worlddb_value_setter("MAP_LENGTH", 1, 256)(maplength_string)
+ # TODO: remove map (is this necessary? no memory management trouble â¦)
+ world_db["Things"] = {}
+ setter(None, "MAP_LENGTH", 1, 256)(maplength_string)
def command_worldactive(worldactive_string):
# DUMMY.
val = integer_test(worldactive_string, 0, 1)
if val:
- if 0 != world_db["WORLD_ACTIVE"] and 0 == val:
- set_world_inactive()
+ if 0 != world_db["WORLD_ACTIVE"]:
+ if 0 == val:
+ set_world_inactive()
+ else:
+ print("World already active.")
elif 0 == world_db["WORLD_ACTIVE"]:
wait_exists = False
+ for ThingAction in world_db["ThingActions"]:
+ if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
+ wait_exists = True
+ break
player_exists = False
- map_exists = False
- # TODO: perform tests:
- # Is there thing action of name 'wait'?
- # Is there a player thing?
- # Is there a map?
+ for Thing in world_db["Things"]:
+ if 0 == Thing:
+ player_exists = True
+ break
+ map_exists = "MAP" in world_db
if wait_exists and player_exists and map_exists:
- # TODO: rebuild al things' FOVs, map memories
+ # TODO: rebuild all things' FOVs, map memories
world_db["WORLD_ACTIVE"] = 1
-def command_taid(id_string):
- """Set ID of ThingAction to manipulate. ID unused? Create new ThingAction.
+def test_for_id_maker(object, category):
+ """Return decorator testing for object having "id" attribute."""
+ def decorator(f):
+ def helper(*args):
+ if hasattr(object, "id"):
+ f(*args)
+ else:
+ print("Ignoring: No " + category +
+ " defined to manipulate yet.")
+ return helper
+ return decorator
+
+
+def command_tid(id_string):
+ """Set ID of Thing to manipulate. ID unused? Create new one.
- The ID of the ThingAction to manipulate is stored as command_taid.id. If
- the integer of the input value is valid (>= 0 and <= 255), but 0, a new ID
- is calculated: The lowest unused ID >0 and <= 255. A new ThingAction's
- "TA_EFFORT" defaults to 1, its "TA_NAME" to "wait".
+ Default new Thing's type to the first available ThingType, others: zero.
"""
- id = integer_test(id_string, 0, 255)
- if id:
- if id in world_db["thing actions"]:
- command_taid.id = id
+ id = id_setter(id_string, "Things", command_tid)
+ if None != id:
+ if world_db["ThingTypes"] == {}:
+ print("Ignoring: No ThingType to settle new Thing in.")
+ return
+ world_db["Things"][id] = {
+ "T_LIFEPOINTS": 0,
+ "T_ARGUMENT": 0,
+ "T_PROGRESS": 0,
+ "T_SATIATION": 0,
+ "T_COMMAND": 0,
+ "T_TYPE": list(world_db["ThingTypes"].keys())[0],
+ "T_POSY": 0,
+ "T_POSX": 0,
+ "T_CARRIES": [],
+ "carried": False,
+ "T_MEMTHING": [],
+ "T_MEMMAP": False,
+ "T_MEMDEPTHMAP": False
+ }
+
+
+test_Thing_id = test_for_id_maker(command_tid, "Thing")
+
+
+@test_Thing_id
+def command_tcommand(str_int):
+ """Set T_COMMAND of selected Thing."""
+ val = integer_test(str_int, 0, 255)
+ if None != val:
+ if 0 == val or val in world_db["ThingActions"]:
+ world_db["Things"][command_tid.id]["T_COMMAND"] = val
else:
- if 0 == id:
- while 1:
- id = id + 1
- if id not in world_db["thing actions"]:
- break
- if id > 255:
- print("Ignoring: "
- "No unused ID available to add to ID list.")
- return
- world_db["thing actions"][id] = {
- "TA_EFFORT": 1,
- "TA_NAME": "wait"
- }
- command_taid.id = id
+ print("Ignoring: ThingAction ID belongs to no known ThingAction.")
+
+
+@test_Thing_id
+def command_ttype(str_int):
+ """Set T_TYPE of selected Thing."""
+ val = integer_test(str_int, 0, 255)
+ if None != val:
+ if val in world_db["ThingTypes"]:
+ world_db["Things"][command_tid.id]["T_TYPE"] = val
+ else:
+ print("Ignoring: ThingType ID belongs to no known ThingType.")
+
+@test_Thing_id
+def command_tcarries(str_int):
+ """Append int(str_int) to T_CARRIES of selected Thing.
-def command_taeffort(str_int):
- """Set to int(str_int) effort value of ThingAction of command_taid.id."""
- if hasattr(command_taid, "id"):
+ The ID int(str_int) must not be of the selected Thing, and must belong to a
+ Thing with unset "carried" flag. Its "carried" flag will be set on owning.
+ """
+ val = integer_test(str_int, 0, 255)
+ if None != val:
+ if val == command_tid.id:
+ print("Ignoring: Thing cannot carry itself.")
+ elif val in world_db["Things"] \
+ and not world_db["Things"][val]["carried"]:
+ world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
+ world_db["Things"][val]["carried"] = True
+ else:
+ print("Ignoring: Thing not available for carrying.")
+ # Note that the whole carrying structure is different from the C version:
+ # Carried-ness is marked by a "carried" flag, not by Things containing
+ # Things internally.
+
+
+@test_Thing_id
+def command_tmemthing(str_t, str_y, str_x):
+ """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
+
+ The type must fit to an existing ThingType, and the position into the map.
+ """
+ type = integer_test(str_t, 0, 255)
+ posy = integer_test(str_y, 0, 255)
+ posx = integer_test(str_x, 0, 255)
+ if None != type and None != posy and None != posx:
+ if type not in world_db["ThingTypes"] \
+ or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
+ print("Ignoring: Illegal value for thing type or position.")
+ else:
+ memthing = (type, posy, posx)
+ world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
+
+
+def setter_map(maptype):
+ """Set selected Thing's map of maptype's int(str_int)-th line to mapline.
+
+ If Thing has no map of maptype yet, initialize it with ' ' bytes first.
+ """
+ @test_Thing_id
+ def helper(str_int, mapline):
+ val = integer_test(str_int, 0, 255)
+ if None != val:
+ if val >= world_db["MAP_LENGTH"]:
+ print("Illegal value for map line number.")
+ elif len(mapline) != world_db["MAP_LENGTH"]:
+ print("Map line length is unequal map width.")
+ else:
+ length = world_db["MAP_LENGTH"]
+ rmap = None
+ if not world_db["Things"][command_tid.id][maptype]:
+ rmap = bytearray(b' ' * (length ** 2))
+ else:
+ rmap = world_db["Things"][command_tid.id][maptype]
+ rmap[val * length:(val * length) + length] = mapline.encode()
+ world_db["Things"][command_tid.id][maptype] = rmap
+ return helper
+
+
+def setter_tpos(axis):
+ """Generate setter for T_POSX or T_POSY of selected Thing."""
+ @test_Thing_id
+ def helper(str_int):
val = integer_test(str_int, 0, 255)
- if val:
- world_db["thing actions"][command_taid.id]["TA_EFFORT"] = val
+ if None != val:
+ if val < world_db["MAP_LENGTH"]:
+ world_db["Things"][command_tid.id]["T_POS" + axis] = val
+ # TODO: Delete Thing's FOV, and rebuild it if world is active.
+ else:
+ print("Ignoring: Position is outside of map.")
+ return helper
+
+
+def command_ttid(id_string):
+ """Set ID of ThingType to manipulate. ID unused? Create new one.
+
+ Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, others: 0.
+ """
+ id = id_setter(id_string, "ThingTypes", command_ttid)
+ if None != id:
+ world_db["ThingTypes"][id] = {
+ "TT_NAME": "(none)",
+ "TT_CONSUMABLE": 0,
+ "TT_LIFEPOINTS": 0,
+ "TT_PROLIFERATE": 0,
+ "TT_START_NUMBER": 0,
+ "TT_SYMBOL": "?",
+ "TT_CORPSE_ID": id
+ }
+
+
+test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
+
+
+@test_ThingType_id
+def command_ttname(name):
+ """Set TT_NAME of selected ThingType."""
+ world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
+
+
+@test_ThingType_id
+def command_ttsymbol(char):
+ """Set TT_SYMBOL of selected ThingType. """
+ if 1 == len(char):
+ world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
+ else:
+ print("Ignoring: Argument must be single character.")
+
+
+@test_ThingType_id
+def command_ttcorpseid(str_int):
+ """Set TT_CORPSE_ID of selected ThingType."""
+ val = integer_test(str_int, 0, 255)
+ if None != val:
+ if val in world_db["ThingTypes"]:
+ world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
+ else:
+ print("Ignoring: Corpse ID belongs to no known ThignType.")
+
+
+def command_taid(id_string):
+ """Set ID of ThingAction to manipulate. ID unused? Create new one.
+
+ Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
+ """
+ id = id_setter(id_string, "ThingActions", command_taid, True)
+ if None != id:
+ world_db["ThingActions"][id] = {
+ "TA_EFFORT": 1,
+ "TA_NAME": "wait"
+ }
+
+
+test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
+
+
+@test_ThingAction_id
+def command_taname(name):
+ """Set TA_NAME of selected ThingAction.
+
+ The name must match a valid thing action function. If after the name
+ setting no ThingAction with name "wait" remains, call set_world_inactive().
+ """
+ if name == "wait" or name == "move" or name == "use" or name == "drop" \
+ or name == "pick_up":
+ world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
+ if 1 == world_db["WORLD_ACTIVE"]:
+ wait_defined = False
+ for id in world_db["ThingActions"]:
+ if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
+ wait_defined = True
+ break
+ if not wait_defined:
+ set_world_inactive()
+ else:
+ print("Ignoring: Invalid action name.")
+ # In contrast to the original,naming won't map a function to a ThingAction.
"""Commands database.
@@ -380,30 +759,56 @@ to be called on it.
commands_db = {
"QUIT": (0, True, command_quit),
"PING": (0, True, command_ping),
+ "THINGS_HERE": (2, True, command_thingshere),
"MAKE_WORLD": (1, False, command_makeworld),
"SEED_MAP": (1, False, command_seedmap),
- "SEED_RANDOMNESS": (1, False, worlddb_value_setter("SEED_RANDOMNESS", 0,
- 4294967295)),
- "TURN": (1, False, worlddb_value_setter("TURN", 0, 65535)),
- "PLAYER_TYPE": (1, False, worlddb_value_setter("PLAYER_TYPE", 0, 255)),
+ "SEED_RANDOMNESS": (1, False, setter(None, "SEED_RANDOMNESS",
+ 0, 4294967295)),
+ "TURN": (1, False, setter(None, "TURN", 0, 65535)),
+ "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0, 255)),
"MAP_LENGTH": (1, False, command_maplength),
"WORLD_ACTIVE": (1, False, command_worldactive),
"TA_ID": (1, False, command_taid),
- "TA_EFFORT": (1, False, command_taeffort)
+ "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
+ "TA_NAME": (1, False, command_taname),
+ "TT_ID": (1, False, command_ttid),
+ "TT_NAME": (1, False, command_ttname),
+ "TT_SYMBOL": (1, False, command_ttsymbol),
+ "TT_CORPSE_ID": (1, False, command_ttcorpseid),
+ "TT_CONSUMABLE": (1, False, setter("ThingType", "TT_CONSUMABLE",
+ 0, 65535)),
+ "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
+ 0, 255)),
+ "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
+ 0, 255)),
+ "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
+ "T_ID": (1, False, command_tid),
+ "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
+ "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
+ "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
+ "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
+ "T_COMMAND": (1, False, command_tcommand),
+ "T_TYPE": (1, False, command_ttype),
+ "T_CARRIES": (1, False, command_tcarries),
+ "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
+ "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
+ "T_MEMTHING": (3, False, command_tmemthing),
+ "T_POSY": (1, False, setter_tpos("Y")),
+ "T_POSX": (1, False, setter_tpos("X")),
}
"""World state database. With sane default values."""
world_db = {
- "TURN": 1,
+ "TURN": 0,
"SEED_MAP": 0,
"SEED_RANDOMNESS": 0,
"PLAYER_TYPE": 0,
"MAP_LENGTH": 64,
"WORLD_ACTIVE": 0,
- "thing actions": {},
- "thing types": {},
- "things": {}
+ "ThingActions": {},
+ "ThingTypes": {},
+ "Things": {}
}
@@ -417,7 +822,8 @@ io_db = {
"path_out": "server/out",
"path_worldstate": "server/worldstate",
"tmp_suffix": "_tmp",
- "kicked_by_rival": False
+ "kicked_by_rival": False,
+ "worldstate_updateable": False
}