X-Git-Url: https://plomlompom.com/repos/test.html?a=blobdiff_plain;f=roguelike-server;h=0bc77cc4bb8dcb0f67560e41c8956e33e6accdfb;hb=422c426deb8444a589b68b6158ab5dba5250e6b8;hp=98a92dff04653ac5cc6063a704d14bc98f63f88e;hpb=210d6a216ecfd22d1ea8be5f80b2a38fb092a87b;p=plomrogue diff --git a/roguelike-server b/roguelike-server index 98a92df..0bc77cc 100755 --- a/roguelike-server +++ b/roguelike-server @@ -12,6 +12,7 @@ import shlex import shutil import time import ctypes +import math # # class RandomnessIO: @@ -581,13 +582,19 @@ def decrement_lifepoints(t): If t is the player avatar, only blank its fovmap, so that the client may still display memory data. On non-player things, erase fovmap and memory. + Dying actors drop all their things. """ # # 7DRL: also decrements God's mood; deaths heavily so # # 7DRL: return 1 if death, else 0 t["T_LIFEPOINTS"] -= 1 world_db["GOD_MOOD"] -= 1 # # if 0 == t["T_LIFEPOINTS"]: - world_db["GOD_MOOD"] -= 9 # # + for id in t["T_CARRIES"]: + t["T_CARRIES"].remove(id) + world_db["Things"][id]["T_POSY"] = t["T_POSY"] + world_db["Things"][id]["T_POSX"] = t["T_POSX"] + sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # # + world_db["GOD_MOOD"] -= sadness # # t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"] if world_db["Things"][0] == t: t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2)) @@ -597,10 +604,30 @@ def decrement_lifepoints(t): t["T_MEMMAP"] = False t["T_MEMDEPTHMAP"] = False t["T_MEMTHING"] = [] - return 1 # # + return sadness # # return 0 # # +def add_gods_favor(i): # # + """"Add to GOD_FAVOR, multiplied with factor growing log. with GOD_MOOD.""" + def favor_multiplier(i): + x = 100 + threshold = math.e * x + mood = world_db["GOD_MOOD"] + if i > 0: + if mood > threshold: + i = i * math.log(mood / x) + elif -mood > threshold: + i = i / math.log(-mood / x) + elif i < 0: + if -mood > threshold: + i = i * math.log(-mood / x) + if mood > threshold: + i = i / math.log(mood / x) + return int(i) + world_db["GOD_FAVOR"] += favor_multiplier(i) + + def mv_yx_in_dir_legal(dir, y, x): """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use.""" dir_c = dir.encode("ascii")[0] @@ -637,14 +664,14 @@ def actor_move(t): hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"] strong_write(io_db["file_out"], "LOG You wound " + hitted_name + ".\n") - world_db["GOD_FAVOR"] -= 1 # # + add_gods_favor(-1) # # elif 0 == hit_id: hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"] strong_write(io_db["file_out"], "LOG " + hitter_name + " wounds you.\n") - test = decrement_lifepoints(world_db["Things"][hit_id]) # # + test = decrement_lifepoints(world_db["Things"][hit_id]) # #(test=) if test and t == world_db["Things"][0]: # # - world_db["GOD_FAVOR"] -= 10 # # + add_gods_favor(-test) # # return dir = [dir for dir in directions_db if directions_db[dir] == chr(t["T_ARGUMENT"])][0]