X-Git-Url: https://plomlompom.com/repos/test.html?a=blobdiff_plain;f=roguelike-server;h=b6d5927248a8b5f0a8204d5848cc4e9d654697e8;hb=4929d981b03789f914a184f0aabe09bab8263473;hp=7389374d2d42182e6a509e2d754cce702cfb2fb9;hpb=1da40b741788c8f2479b32c6428dab92d2f7f575;p=plomrogue diff --git a/roguelike-server b/roguelike-server index 7389374..b6d5927 100755 --- a/roguelike-server +++ b/roguelike-server @@ -605,6 +605,23 @@ def build_fov_map(t): raise RuntimeError("Malloc error in build_fov_Map().") +def log_help(): + """Send quick usage info to log.""" + strong_write(io_db["file_out"], "LOG " + + "Use 'w'/'e'/'s'/'d'/'x'/'c' to move, and 'w' to wait.\n") + strong_write(io_db["file_out"], "LOG " + + "Use 'p' to pick up objects, and 'D' to drop them.\n") + strong_write(io_db["file_out"], "LOG " + + "Some objects can be used (such as: eaten) by 'u' if " + + "they are in your inventory. " + + "Use 'UP'/'DOWN' to navigate the inventory.\n") + strong_write(io_db["file_out"], "LOG " + + "Use 'l' to toggle 'look' mode (move an exploration cursor " + + "instead of the player over the map).\n") + strong_write(io_db["file_out"], "LOG See README file for more details.\n") + strong_write(io_db["file_out"], "LOG \n") + + def decrement_lifepoints(t): """Decrement t's lifepoints by 1, and if to zero, corpse it. @@ -628,6 +645,8 @@ def decrement_lifepoints(t): if world_db["Things"][0] == t: t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2)) strong_write(io_db["file_out"], "LOG You die.\n") + strong_write(io_db["file_out"], + "LOG See README on how to start over.\n") else: t["fovmap"] = False t["T_MEMMAP"] = False @@ -1334,6 +1353,7 @@ def command_makeworld(seed_string): according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each other. Init player's memory map. Write "NEW_WORLD" line to out file. + Call log_help(). """ # def free_pos(plant=False): @@ -1403,6 +1423,7 @@ def command_makeworld(seed_string): plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"] # # world_db["Things"][id] = new_Thing(type, free_pos(plantness)) strong_write(io_db["file_out"], "NEW_WORLD\n") + log_help() def command_maplength(maplength_string): @@ -1422,6 +1443,7 @@ def command_worldactive(worldactive_string): An active world can always be set inactive. An inactive world can only be set active with a "wait" ThingAction, and a player Thing (of ID 0), and a map. On activation, rebuild all Things' FOVs, and the player's map memory. + Also call log_help(). """ # 7DRL: altar must be on map, and (valid) SLIPPERS must be set for world # activation. @@ -1463,6 +1485,7 @@ def command_worldactive(worldactive_string): empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2) world_db["Things"][0]["fovmap"] = empty_fovmap world_db["WORLD_ACTIVE"] = 1 + log_help() else: print("Ignoring: Not all conditions for world activation met.") @@ -1474,8 +1497,6 @@ def command_slippers(str_int): # # world_db["SLIPPERS"] = val if world_db["WORLD_ACTIVE"] and \ world_db["SLIPPERS"] not in world_db["ThingTypes"]: - print(world_db["ThingTypes"]) - print(":::" + str(world_db["SLIPPERS"])) world_db["WORLD_ACTIVE"] = 0 print("SLIPPERS matches no known ThingTypes, deactivating world.")