X-Git-Url: https://plomlompom.com/repos/test.html?a=blobdiff_plain;f=roguelike.c;h=6ae524330e30f0482b0748c485ba992ccb0c394b;hb=9719816eebca3b914d530a751bff6ab3cd7f0daf;hp=9a1849caf3330de61599db861d4c3a133fad112e;hpb=7f1b0fb8bbd4f8c4f07c7d86fb8de0050d925f46;p=plomrogue
diff --git a/roguelike.c b/roguelike.c
index 9a1849c..6ae5243 100644
--- a/roguelike.c
+++ b/roguelike.c
@@ -54,17 +54,6 @@ void write_uint32_bigendian(uint32_t x, FILE * file) {
fputc(c, file);
fputc(d, file); }
-void load_game(struct World * world) {
-// Load game data from game file.
- FILE * file = fopen("savefile", "r");
- world->seed = read_uint32_bigendian(file);
- world->turn = read_uint32_bigendian(file);
- world->player->y = read_uint16_bigendian(file);
- world->player->x = read_uint16_bigendian(file);
- world->monster->y = read_uint16_bigendian(file);
- world->monster->x = read_uint16_bigendian(file);
- fclose(file); }
-
void save_game(struct World * world) {
// Save game data to game file.
FILE * file = fopen("savefile", "w");
@@ -105,19 +94,25 @@ struct Map init_map () {
map.height = 64;
map.offset_x = 0;
map.offset_y = 0;
- map.cells = malloc(map.width * map.height);
- uint16_t x, y, ran;
- char terrain;
+ uint32_t size = map.width * map.height;
+ map.cells = malloc(size);
+ uint16_t y, x;
for (y = 0; y < map.height; y++)
- for (x = 0; x < map.width; x++) {
- terrain = '.';
- ran = rrand(0, 0);
- if ( 0 == ran % ((x*x) / 3 + 1)
- || 0 == ran % ((y*y) / 3 + 1)
- || 0 == ran % ((map.width - x - 1) * (map.width - x - 1) / 3 + 1)
- || 0 == ran %((map.height - y - 1) * (map.height - y - 1) / 3 + 1))
- terrain = ' ';
- map.cells[(y * map.width) + x] = terrain; }
+ for (x = 0; x < map.width; x++)
+ map.cells[(y * map.width) + x] = '~';
+ map.cells[size / 2 + (map.width / 2)] = '.';
+ uint32_t repeats, root, curpos;
+ for (root = 0; root * root * root < size; root++);
+ for (repeats = 0; repeats < size * root; repeats++) {
+ y = rrand(0, 0) % map.height;
+ x = rrand(0, 0) % map.width;
+ curpos = y * map.width + x;
+ if ('~' == map.cells[curpos] &&
+ ( (curpos >= map.width && '.' == map.cells[curpos - map.width])
+ || (curpos < map.width * (map.height-1) && '.' == map.cells[curpos + map.width])
+ || (curpos > 0 && curpos % map.width != 0 && '.' == map.cells[curpos-1])
+ || (curpos < (map.width * map.height) && (curpos+1) % map.width != 0 && '.' == map.cells[curpos+1])))
+ map.cells[y * map.width + x] = '.'; }
return map; }
void map_scroll (struct Map * map, char dir) {
@@ -148,7 +143,7 @@ void next_turn (struct World * world) {
tx--;
if (tx == world->player->x && ty == world->player->y)
update_log(world, "\nThe monster hits you.");
- else if (is_passable(world, tx, ty)) {
+ else if (is_passable(world->map, ty, tx)) {
world->monster->y = ty;
world->monster->x = tx; } }
@@ -164,11 +159,11 @@ void update_log (struct World * world, char * text) {
free(world->log);
world->log = new_text; }
-char is_passable (struct World * world, uint16_t x, uint16_t y) {
+char is_passable (struct Map * map, uint16_t y, uint16_t x) {
// Check if coordinate on (or beyond) map is accessible to movement.
char passable = 0;
- if (0 <= x && x < world->map->width && 0 <= y && y < world->map->height)
- if ('.' == world->map->cells[y * world->map->width + x])
+ if (0 <= x && x < map->width && 0 <= y && y < map->height)
+ if ('.' == map->cells[y * map->width + x])
passable = 1;
return passable; }
@@ -199,7 +194,7 @@ void move_player (struct World * world, char d) {
tx++; }
if (ty == world->monster->y && tx == world->monster->x)
success = 2;
- else if (is_passable(world, tx, ty)) {
+ else if (is_passable(world->map, ty, tx)) {
success = 1;
world->player->y = ty;
world->player->x = tx; }
@@ -228,14 +223,6 @@ void player_wait (struct World * world) {
next_turn (world);
update_log (world, "\nYou wait."); }
-void startpos(struct World * world) {
-// Initialize some default starting values.
- world->turn = 1;
- world->player->y = 8;
- world->player->x = 8;
- world->monster->y = 55;
- world->monster->x = 55; }
-
unsigned char meta_keys(int key, struct World * world, struct WinMeta * win_meta, struct Win * win_keys,
struct Win * win_map, struct Win * win_info, struct Win * win_log) {
// Call some meta program / window management actions dependent on key. Return 1 to signal quitting.
@@ -303,7 +290,6 @@ int main (int argc, char *argv[]) {
default:
exit(EXIT_FAILURE); } }
- init_keybindings(&world);
world.log = calloc(1, sizeof(char));
update_log (&world, " ");
struct Player player;
@@ -311,29 +297,42 @@ int main (int argc, char *argv[]) {
struct Monster monster;
world.monster = &monster;
FILE * file;
-
- if (0 == world.interactive) {
- startpos(&world);
- file = fopen("record", "r");
- world.seed = read_uint32_bigendian(file); }
+ if (1 == world.interactive && 0 == access("savefile", F_OK)) {
+ file = fopen("savefile", "r");
+ world.seed = read_uint32_bigendian(file);
+ world.turn = read_uint32_bigendian(file);
+ player.y = read_uint16_bigendian(file);
+ player.x = read_uint16_bigendian(file);
+ monster.y = read_uint16_bigendian(file);
+ monster.x = read_uint16_bigendian(file);
+ fclose(file); }
else {
- if (0 == access("savefile", F_OK))
- load_game(&world);
+ world.turn = 1;
+ if (0 == world.interactive) {
+ file = fopen("record", "r");
+ world.seed = read_uint32_bigendian(file); }
else {
- startpos(&world);
- world.seed = time(NULL);
file = fopen("record", "w");
+ world.seed = time(NULL);
write_uint32_bigendian(world.seed, file);
fclose(file); } }
rrand(1, world.seed);
struct Map map = init_map();
world.map = ↦
+ if (1 == world.turn) {
+ for (player.y = player.x = 0; 0 == is_passable(&map, player.y, player.x);) {
+ player.y = rrand(0, 0) % map.height;
+ player.x = rrand(0, 0) % map.width; }
+ for (monster.y = monster.x = 0; 0 == is_passable(&map, monster.y, monster.x);) {
+ monster.y = rrand(0, 0) % map.height;
+ monster.x = rrand(0, 0) % map.width; } }
WINDOW * screen = initscr();
noecho();
curs_set(0);
keypad(screen, TRUE);
raw();
+ init_keybindings(&world);
struct WinMeta win_meta = init_win_meta(screen);
struct Win win_keys = init_window(&win_meta, "Keys", &world, draw_keys_win);
struct Win win_map = init_window(&win_meta, "Map", &world, draw_map_win);
@@ -349,7 +348,7 @@ int main (int argc, char *argv[]) {
toggle_window(&win_meta, &win_log);
int key;
- unsigned char quit_called;
+ unsigned char quit_called = 0;
if (0 == world.interactive) {
unsigned char still_reading_file = 1;
int action;