X-Git-Url: https://plomlompom.com/repos/test.html?a=blobdiff_plain;f=roguelike.c;h=d7347261125487598cef36082a5f2c4d2c09c060;hb=3663e5190d818c51d9b8e8107bf3cc713e0ece03;hp=c5c13094c59e3439560fe0e0312520e24d387cdc;hpb=70219003e949b884ceaf1215bfc13f5814aacdbe;p=plomrogue
diff --git a/roguelike.c b/roguelike.c
index c5c1309..d734726 100644
--- a/roguelike.c
+++ b/roguelike.c
@@ -55,7 +55,7 @@ void write_uint32_bigendian(uint32_t x, FILE * file) {
fputc(d, file); }
void load_game(struct World * world) {
-// Load seed integer from seed file.
+// Load game data from game file.
FILE * file = fopen("savefile", "r");
world->seed = read_uint32_bigendian(file);
world->turn = read_uint32_bigendian(file);
@@ -66,7 +66,7 @@ void load_game(struct World * world) {
fclose(file); }
void save_game(struct World * world) {
-// Save seed integer to seed file.
+// Save game data to game file.
FILE * file = fopen("savefile", "w");
write_uint32_bigendian(world->seed, file);
write_uint32_bigendian(world->turn, file);
@@ -172,6 +172,12 @@ char is_passable (struct World * world, uint16_t x, uint16_t y) {
passable = 1;
return passable; }
+void record_action (char action) {
+// Append action to game record file.
+ FILE * file = fopen("record", "a");
+ fputc(action, file);
+ fclose(file); }
+
void move_player (struct World * world, char d) {
// Move player in direction d, increment turn counter and update log.
static char prev = 0;
@@ -211,33 +217,111 @@ void move_player (struct World * world, char d) {
update_log (world, msg);
free(msg); } }
prev = success * d;
+ if (1 == world->interactive)
+ record_action(d);
next_turn (world); }
void player_wait (struct World * world) {
// Make player wait one turn.
+ if (1 == world->interactive)
+ record_action(0);
next_turn (world);
update_log (world, "\nYou wait."); }
+void startpos(struct World * world) {
+// Initialize some default starting values.
+ world->turn = 1;
+ world->player->y = 8;
+ world->player->x = 8;
+ world->monster->y = 55;
+ world->monster->x = 55; }
+
+unsigned char meta_keys(int key, struct World * world, struct WinMeta * win_meta, struct Win * win_keys,
+ struct Win * win_map, struct Win * win_info, struct Win * win_log) {
+// Call some meta program / window management actions dependent on key. Return 1 to signal quitting.
+ if (key == get_action_key(world->keybindings, "quit"))
+ return 1;
+ else if (key == get_action_key(world->keybindings, "scroll pad right"))
+ scroll_pad (win_meta, '+');
+ else if (key == get_action_key(world->keybindings, "scroll pad left"))
+ scroll_pad (win_meta, '-');
+ else if (key == get_action_key(world->keybindings, "toggle keys window"))
+ toggle_window(win_meta, win_keys);
+ else if (key == get_action_key(world->keybindings, "toggle map window"))
+ toggle_window(win_meta, win_map);
+ else if (key == get_action_key(world->keybindings, "toggle info window"))
+ toggle_window(win_meta, win_info);
+ else if (key == get_action_key(world->keybindings, "toggle log window"))
+ toggle_window(win_meta, win_log);
+ else if (key == get_action_key(world->keybindings, "cycle forwards"))
+ cycle_active_window(win_meta, 'n');
+ else if (key == get_action_key(world->keybindings, "cycle backwards"))
+ cycle_active_window(win_meta, 'p');
+ else if (key == get_action_key(world->keybindings, "shift forwards"))
+ shift_active_window(win_meta, 'f');
+ else if (key == get_action_key(world->keybindings, "shift backwards"))
+ shift_active_window(win_meta, 'b');
+ else if (key == get_action_key(world->keybindings, "grow horizontally"))
+ growshrink_active_window(win_meta, '*');
+ else if (key == get_action_key(world->keybindings, "shrink horizontally"))
+ growshrink_active_window(win_meta, '_');
+ else if (key == get_action_key(world->keybindings, "grow vertically"))
+ growshrink_active_window(win_meta, '+');
+ else if (key == get_action_key(world->keybindings, "shrink vertically"))
+ growshrink_active_window(win_meta, '-');
+ else if (key == get_action_key(world->keybindings, "save keys"))
+ save_keybindings(world);
+ else if (key == get_action_key(world->keybindings, "keys nav up"))
+ keyswin_move_selection (world, 'u');
+ else if (key == get_action_key(world->keybindings, "keys nav down"))
+ keyswin_move_selection (world, 'd');
+ else if (key == get_action_key(world->keybindings, "keys mod"))
+ keyswin_mod_key (world, win_meta);
+ else if (key == get_action_key(world->keybindings, "map up"))
+ map_scroll (world->map, 'n');
+ else if (key == get_action_key(world->keybindings, "map down"))
+ map_scroll (world->map, 's');
+ else if (key == get_action_key(world->keybindings, "map right"))
+ map_scroll (world->map, 'e');
+ else if (key == get_action_key(world->keybindings, "map left"))
+ map_scroll (world->map, 'w');
+ return 0; }
+
int main (int argc, char *argv[]) {
struct World world;
+ world.interactive = 1;
+ int opt;
+ while ((opt = getopt(argc, argv, "s")) != -1) {
+ switch (opt) {
+ case 's':
+ world.interactive = 0;
+ break;
+ default:
+ exit(EXIT_FAILURE); } }
+
+ init_keybindings(&world);
+ world.log = calloc(1, sizeof(char));
+ update_log (&world, " ");
struct Player player;
world.player = &player;
struct Monster monster;
world.monster = &monster;
- if (0 == access("savefile", F_OK))
- load_game(&world);
+ FILE * file;
+
+ if (0 == world.interactive) {
+ startpos(&world);
+ file = fopen("record", "r");
+ world.seed = read_uint32_bigendian(file); }
else {
- player.y = 8;
- player.x = 8;
- monster.y = 55;
- monster.x = 55;
- world.seed = time(NULL);
- world.turn = 1; }
+ if (0 == access("savefile", F_OK))
+ load_game(&world);
+ else {
+ startpos(&world);
+ world.seed = time(NULL);
+ file = fopen("record", "w");
+ write_uint32_bigendian(world.seed, file);
+ fclose(file); } }
rrand(1, world.seed);
-
- init_keybindings(&world);
- world.log = calloc(1, sizeof(char));
- update_log (&world, "Start!");
struct Map map = init_map();
world.map = ↦
@@ -251,71 +335,62 @@ int main (int argc, char *argv[]) {
struct Win win_map = init_window(&win_meta, "Map", &world, draw_map_win);
struct Win win_info = init_window(&win_meta, "Info", &world, draw_info_win);
struct Win win_log = init_window(&win_meta, "Log", &world, draw_log_win);
+ win_keys.width = 29;
+ win_map.width = win_meta.width - win_keys.width - win_log.width - 2;
+ win_info.height = 1;
+ win_log.height = win_meta.height - 3;
+ toggle_window(&win_meta, &win_keys);
+ toggle_window(&win_meta, &win_map);
+ toggle_window(&win_meta, &win_info);
+ toggle_window(&win_meta, &win_log);
int key;
- uint32_t last_turn = 0;
- while (1) {
- if (last_turn != world.turn) {
- save_game(&world);
- last_turn = world.turn; }
- draw_all_windows (&win_meta);
- key = getch();
- if (key == get_action_key(world.keybindings, "quit"))
- break;
- else if (key == get_action_key(world.keybindings, "scroll pad right"))
- scroll_pad (&win_meta, '+');
- else if (key == get_action_key(world.keybindings, "scroll pad left"))
- scroll_pad (&win_meta, '-');
- else if (key == get_action_key(world.keybindings, "toggle keys window"))
- toggle_window(&win_meta, &win_keys);
- else if (key == get_action_key(world.keybindings, "toggle map window"))
- toggle_window(&win_meta, &win_map);
- else if (key == get_action_key(world.keybindings, "toggle info window"))
- toggle_window(&win_meta, &win_info);
- else if (key == get_action_key(world.keybindings, "toggle log window"))
- toggle_window(&win_meta, &win_log);
- else if (key == get_action_key(world.keybindings, "cycle forwards"))
- cycle_active_window(&win_meta, 'n');
- else if (key == get_action_key(world.keybindings, "cycle backwards"))
- cycle_active_window(&win_meta, 'p');
- else if (key == get_action_key(world.keybindings, "shift forwards"))
- shift_active_window(&win_meta, 'f');
- else if (key == get_action_key(world.keybindings, "shift backwards"))
- shift_active_window(&win_meta, 'b');
- else if (key == get_action_key(world.keybindings, "grow horizontally"))
- growshrink_active_window(&win_meta, '*');
- else if (key == get_action_key(world.keybindings, "shrink horizontally"))
- growshrink_active_window(&win_meta, '_');
- else if (key == get_action_key(world.keybindings, "grow vertically"))
- growshrink_active_window(&win_meta, '+');
- else if (key == get_action_key(world.keybindings, "shrink vertically"))
- growshrink_active_window(&win_meta, '-');
- else if (key == get_action_key(world.keybindings, "save keys"))
- save_keybindings(&world);
- else if (key == get_action_key(world.keybindings, "keys nav up"))
- keyswin_move_selection (&world, 'u');
- else if (key == get_action_key(world.keybindings, "keys nav down"))
- keyswin_move_selection (&world, 'd');
- else if (key == get_action_key(world.keybindings, "keys mod"))
- keyswin_mod_key (&world, &win_meta);
- else if (key == get_action_key(world.keybindings, "map up"))
- map_scroll (&map, 'n');
- else if (key == get_action_key(world.keybindings, "map down"))
- map_scroll (&map, 's');
- else if (key == get_action_key(world.keybindings, "map right"))
- map_scroll (&map, 'e');
- else if (key == get_action_key(world.keybindings, "map left"))
- map_scroll (&map, 'w');
- else if (key == get_action_key(world.keybindings, "player down"))
- move_player(&world, 's');
- else if (key == get_action_key(world.keybindings, "player up"))
- move_player(&world, 'n');
- else if (key == get_action_key(world.keybindings, "player right"))
- move_player(&world, 'e');
- else if (key == get_action_key(world.keybindings, "player left"))
- move_player(&world, 'w');
- else if (key == get_action_key(world.keybindings, "wait") )
- player_wait (&world); }
+ unsigned char quit_called;
+ if (0 == world.interactive) {
+ int action;
+ while (1) {
+ draw_all_windows (&win_meta);
+ key = getch();
+ if (key == get_action_key(world.keybindings, "wait / next turn") ) {
+ action = getc(file);
+ if (EOF == action)
+ break;
+ else if (0 == action)
+ player_wait (&world);
+ else if ('s' == action)
+ move_player(&world, 's');
+ else if ('n' == action)
+ move_player(&world, 'n');
+ else if ('e' == action)
+ move_player(&world, 'e');
+ else if ('w' == action)
+ move_player(&world, 'w'); }
+ else
+ quit_called = meta_keys(key, &world, &win_meta, &win_keys, &win_map, &win_info, &win_log);
+ if (1 == quit_called)
+ break; } }
+ else {
+ uint32_t last_turn = 0;
+ while (1) {
+ if (last_turn != world.turn) {
+ save_game(&world);
+ last_turn = world.turn; }
+ draw_all_windows (&win_meta);
+ key = getch();
+ if (key == get_action_key(world.keybindings, "player down"))
+ move_player(&world, 's');
+ else if (key == get_action_key(world.keybindings, "player up"))
+ move_player(&world, 'n');
+ else if (key == get_action_key(world.keybindings, "player right"))
+ move_player(&world, 'e');
+ else if (key == get_action_key(world.keybindings, "player left"))
+ move_player(&world, 'w');
+ else if (key == get_action_key(world.keybindings, "wait / next turn"))
+ player_wait (&world);
+ else
+ quit_called = meta_keys(key, &world, &win_meta, &win_keys, &win_map, &win_info, &win_log);
+ if (1 == quit_called)
+ break; } }
free(map.cells);
for (key = 0; key <= world.keyswindata->max; key++)