X-Git-Url: https://plomlompom.com/repos/test.html?a=blobdiff_plain;f=src%2Fserver%2Fmap.h;h=d704bc27ba81c15144d4ac31e382aa5171c5dbcc;hb=f6615d3be438bbca4997c38c546c0d8724da80d4;hp=45ddeaf3da448fb9ddbbd934c6d3b9474e8454d3;hpb=57a981d4fc0a6f24116c8fad753df57e168551ed;p=plomrogue
diff --git a/src/server/map.h b/src/server/map.h
index 45ddeaf..d704bc2 100644
--- a/src/server/map.h
+++ b/src/server/map.h
@@ -1,39 +1,30 @@
/* src/server/map.h
*
- * Struct for the game map and routines to create and scroll on it.
+ * Routines to create and navigate game map.
*/
-#ifndef MAP_H
-#define MAP_H
+#ifndef MAP_H_SERVER
+#define MAP_H_SERVER
#include /* uint8_t */
-#include "../common/yx_uint8.h" /* yx_uint8 struct */
-#include "../common/yx_uint16.h" /* yx_uint16 struct */
+struct yx_uint8;
-struct Map
-{
- struct yx_uint16 size; /* Map's height/width (use max. 256x256)! */
- char * cells; /* Sequence of bytes encoding map cells. */
-};
-
-
-
-/* Initialize island map "~" cells representing water and "." cells representing
- * land. The island shape is built randomly by starting with a sea of one land
- * cell in the middle, then going into a cycle of repeatedly selecting a random
- * seal cell and transforming it into land if it is neighbor to land; the cycle
- * ends when a land cell is due to be created right at the border of the map.
- * Lots of 'X' cells representing trees are put on the island, too.
+/* (Re-)make island map "~" cells representing water and "." cells representing
+ * land. The island shape is built randomly from world.seed_map by starting with
+ * a sea of one land cell in the middle, then going into a cycle of repeatedly
+ * selecting a random sea cell and transforming it into land if it is neighbor
+ * to land; the cycle ends when a land cell is due to be created right at the
+ * border of the map. Lots of 'X' cells representing trees are put on the
+ * island.
*/
-extern void init_map();
+extern void remake_map();
-/* Check if coordinate "pos" on (or beyond) world.map is accessible to map
- * object movement.
+/* Wrapper to mv_yx_in_dir_wrap(), returns 1 if the wrapped function moved "yx"
+ * within the wrap borders and the map size, else 0.
*/
-extern uint8_t is_passable(struct yx_uint8 pos);
-
+extern uint8_t mv_yx_in_dir_legal(char dir, struct yx_uint8 * yx);
#endif