t.position = YX(game.map.size.y // 2, game.map.size.x // 2)
         game.things += [t]  # TODO refactor into Thing.__init__?
         game.sessions[connection_id] = t.id_
-        game.io.send('LOGIN_OK')
+        game.io.send('LOGIN_OK', connection_id)
         t.nickname = nick
         game.io.send('CHAT ' + quote(t.nickname + ' entered the map.'))
         game.io.send('PLAYER_ID %s' % t.id_, connection_id)
 
         from plomrogue.errors import GameError, ArgError, PlayError
         from plomrogue.misc import quote
 
-        print('DEBUG', input_);
         def answer(connection_id, msg):
             if connection_id:
                 self.send(msg, connection_id)