write(f, 'THING_TYPE %s %s' % (thing.id_, thing.type_))
             write(f, 'THING_POS %s %s' % (thing.id_,
                                           stringify_yx(thing.position)))
-            write(f, 'THING_INVENTORY %s %s' % (thing.id_,
-                                                ','.join([str(i) for i in
-                                                          thing.inventory])))
+            write(f, 'THING_INVENTORY %s %s' %
+                  (thing.id_,','.join([str(i) for i in thing.inventory])))
             if hasattr(thing, 'task'):
                 task = thing.task
                 if task is not None:
 
     argtypes = 'int:nonneg'
 
     def check(self):
-        to_pick_up = self.thing.world.get_thing(self.args[0],
-                                                create_unfound=False)
-        if to_pick_up is None:
+        to_drop = self.thing.world.get_thing(self.args[0], create_unfound=False)
+        if to_drop is None:
             raise GameError('no thing of ID %s to drop' % self.args[0])
-        if to_pick_up.id_ not in self.thing.inventory:
+        if to_drop.id_ not in self.thing.inventory:
             raise GameError('no thing of ID %s to drop in inventory'
                             % self.args[0])