- expand use of hardcoded_strings module(s)
+SERVER:
+
+- critical bug: replay and exit game state don't match
+
BOTH SERVER/CLIENT:
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-SERVER
-
-- fix: AI knows about consumables not on top of stack while player doesn't
-
CLIENT:
- re-work unnecessary complex command / keybinding / server message mapping