Next planned steps in plomrogue development:
-BOTH SERVER/CLIENT:
-
-- make server and client communicate by specific world state info requests
- in server/out, replacing server/worldstate
-
-- check for return values of *printf()
+IN GENERAL:
-- be more strict and humble when allocating memory from the stack
+- expand use of hardcoded_strings module(s)
SERVER:
-- optimize too-slow AI / FOV algorithms
+- critical bug: replay and exit game state don't match
-- is it actually useful to define map object action ids in the config file?
+BOTH SERVER/CLIENT:
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- make server and client communicate by specific world state info requests
+ in server/out, replacing server/worldstate
CLIENT:
-- enable toggling of window borders
+- re-work unnecessary complex command / keybinding / server message mapping
+
+BUILD PROCESS:
-- make log scrollable
+- erlehmann's redo scripts are not OSX-compliant, see:
+ <https://github.com/plomlompom/plomrogue/issues/2>