t.position = YX(game.map.size.y // 2, game.map.size.x // 2)
game.things += [t] # TODO refactor into Thing.__init__?
game.sessions[connection_id] = t.id_
- game.io.send('LOGIN_OK')
+ game.io.send('LOGIN_OK', connection_id)
t.nickname = nick
game.io.send('CHAT ' + quote(t.nickname + ' entered the map.'))
game.io.send('PLAYER_ID %s' % t.id_, connection_id)
game.changed = True
cmd_ANNOTATE.argtypes = 'yx_tuple:nonneg string'
+def cmd_PORTAL(game, yx, msg, connection_id):
+ if msg == ' ':
+ if yx in game.portals:
+ del game.portals[yx]
+ else:
+ game.portals[yx] = msg
+ game.changed = True
+cmd_PORTAL.argtypes = 'yx_tuple:nonneg string'
+
def cmd_GET_ANNOTATION(game, yx, connection_id):
annotation = '(none)';
if yx in game.annotations: