game.io.send('PLAYER_ID %s' % t.id_, connection_id)
cmd_LOGIN.argtypes = 'string'
+def cmd_GET_GAMESTATE(game, connection_id):
+ game.send_gamestate(connection_id)
+cmd_GET_GAMESTATE.argtypes = ''
+
def cmd_QUERY(game, target_nick, msg, connection_id):
if not connection_id in game.sessions:
raise GameError('can only query when logged in')