def play_drink():
if action_exists("drink") and world_db["WORLD_ACTIVE"]:
if ord("~") != world_db["MAP"][world_db["Things"][0]["pos"]]:
- log("Nothing to drink here.")
+ log("NOTHING to drink here.")
return
world_db["set_command"]("drink")
t["T_BLADDER"] += 1
+def play_pee():
+ if action_exists("pee") and world_db["WORLD_ACTIVE"]:
+ if world_db["Things"][0]["T_BLADDER"] < 1:
+ log("Nothing to drop from empty bladder.")
+ return
+ world_db["set_command"]("pee")
+
+
+def actor_pee(t):
+ if t["T_BLADDER"] < 1:
+ return
+ if t == world_db["Things"][0]:
+ log("You LOSE fluid.")
+ terrain = world_db["MAP"][t["pos"]]
+ t["T_BLADDER"] -= 1
+
+
def play_drop():
if action_exists("drop") and world_db["WORLD_ACTIVE"]:
- if world_db["Things"][0]["T_STOMACH"] < 1:
- log("Nothing to drop from empty stomach.")
+ if world_db["Things"][0]["T_BOWEL"] < 1:
+ log("Nothing to drop from empty bowel.")
return
world_db["set_command"]("drop")
def actor_drop(t):
- if t["T_STOMACH"] < 1:
+ if t["T_BOWEL"] < 1:
return
if t == world_db["Things"][0]:
- log("You DEFECATE.")
+ log("You DROP waste.")
terrain = world_db["MAP"][t["pos"]]
- t["T_STOMACH"] -= 1
+ t["T_BOWEL"] -= 1
if chr(terrain) == "_":
world_db["MAP"][t["pos"]] = ord(".")
elif chr(terrain) == ".":
pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
if ord("%") == world_db["MAP"][pos] or \
ord("#") == world_db["MAP"][pos]:
+ if t["T_BOWEL"] >= 32:
+ if t == world_db["Things"][0]:
+ log("You're too FULL to eat.")
+ return
world_db["Things"][0]["T_ARGUMENT"] = d
world_db["set_command"]("move")
return
t["pos"] = move_result[1] * world_db["MAP_LENGTH"] + move_result[2]
build_fov_map(t)
else:
- if t["T_STOMACH"] >= 32:
- if t == world_db["Things"][0]:
- log("You're too FULL to eat.")
+ if t["T_BOWEL"] >= 32:
+ return
elif ord("%") == world_db["MAP"][pos] and 0 == int(rand.next() % 2):
log("You EAT.")
world_db["MAP"][pos] = ord("_")
- t["T_STOMACH"] += 3
+ t["T_BOWEL"] += 3
elif ord("#") == world_db["MAP"][pos] and 0 == int(rand.next() % 5):
log("You EAT.")
world_db["MAP"][pos] = ord("_")
- t["T_STOMACH"] += 4
- if t["T_STOMACH"] > 32:
- t["T_STOMACH"] = 32
+ t["T_BOWEL"] += 4
+ if t["T_BOWEL"] > 32:
+ t["T_BOWEL"] = 32
def make_map():
action(Thing)
Thing["T_COMMAND"] = 0
Thing["T_PROGRESS"] = 0
- if Thing["T_STOMACH"] > 16:
- if 0 == (rand.next() % (33 - Thing["T_STOMACH"])):
+ if Thing["T_BOWEL"] > 16:
+ if 0 == (rand.next() % (33 - Thing["T_BOWEL"])):
action_db["actor_drop"](Thing)
+ if Thing["T_BLADDER"] > 16:
+ if 0 == (rand.next() % (33 - Thing["T_BLADDER"])):
+ action_db["actor_pee"](Thing)
world_db["TURN"] += 1
io_db["worldstate_updateable"] = True
try_worldstate_update()
from server.config.io import io_db
-io_db["worldstate_write_order"] += [["T_STOMACH", "player_int"]]
+io_db["worldstate_write_order"] += [["T_BOWEL", "player_int"]]
io_db["worldstate_write_order"] += [["T_BLADDER", "player_int"]]
import server.config.world_data
server.config.world_data.symbols_hide = "%#X"
server.config.world_data.symbols_passable = "_.:~"
-server.config.world_data.thing_defaults["T_STOMACH"] = 0
+server.config.world_data.thing_defaults["T_BOWEL"] = 0
server.config.world_data.thing_defaults["T_BLADDER"] = 0
import server.config.make_world_helpers
server.config.make_world_helpers.make_map = make_map
commands_db["wait"] = (0, False, play_wait)
commands_db["drop"] = (0, False, play_drop)
commands_db["drink"] = (0, False, play_drink)
+commands_db["pee"] = (0, False, play_pee)
commands_db["use"] = (1, False, lambda x: None)
commands_db["pickup"] = (0, False, lambda: None)
-commands_db["T_STOMACH"] = (1, False, setter("Thing", "T_STOMACH", 0, 255))
+commands_db["T_BOWEL"] = (1, False, setter("Thing", "T_BOWEL", 0, 255))
commands_db["T_BLADDER"] = (1, False, setter("Thing", "T_BLADDER", 0, 255))
from server.actions import actor_wait
import server.config.actions
"actor_move": actor_move,
"actor_drop": actor_drop,
"actor_drink": actor_drink,
+ "actor_pee": actor_pee,
}
strong_write(io_db["file_out"], "PLUGIN TheCrawlingEater\n")