game.player_id = player_id
cmd_PLAYER_ID.argtypes = 'int:nonneg'
-def cmd_THING(game, yx, thing_type, protection, thing_id):
+def cmd_THING(game, yx, thing_type, protection, thing_id, portable):
t = game.get_thing(thing_id)
if not t:
t = ThingBase(game, thing_id)
t.position = yx
t.type_ = thing_type
t.protection = protection
-cmd_THING.argtypes = 'yx_tuple:nonneg string:thing_type char int:nonneg'
+ t.portable = portable
+cmd_THING.argtypes = 'yx_tuple:nonneg string:thing_type char int:nonneg bool'
def cmd_THING_NAME(game, thing_id, name):
t = game.get_thing(thing_id)
game.thing_types[thing_type] = symbol_hint
cmd_THING_TYPE.argtypes = 'string char'
+def cmd_THING_INSTALLED(game, thing_id):
+ game.get_thing(thing_id).installed = True
+cmd_THING_INSTALLED.argtypes = 'int:pos'
+
+def cmd_THING_CARRYING(game, thing_id):
+ game.get_thing(thing_id).carrying = True
+cmd_THING_CARRYING.argtypes = 'int:pos'
+
def cmd_TERRAIN(game, terrain_char, terrain_desc):
game.terrains[terrain_char] = terrain_desc
cmd_TERRAIN.argtypes = 'char string'
self.register_command(cmd_THING_TYPE)
self.register_command(cmd_THING_NAME)
self.register_command(cmd_THING_CHAR)
+ self.register_command(cmd_THING_CARRYING)
+ self.register_command(cmd_THING_INSTALLED)
self.register_command(cmd_TERRAIN)
self.register_command(cmd_MAP)
self.register_command(cmd_MAP_CONTROL)
self.mode_play.available_modes = ["chat", "study", "edit", "admin_enter",
"command_thing", "take_thing"]
self.mode_play.available_actions = ["move", "drop_thing",
- "teleport", "door", "consume"]
+ "teleport", "door", "consume",
+ "install"]
self.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
self.mode_study.available_actions = ["toggle_map_mode", "move_explorer"]
self.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type",
'teleport': 'p',
'consume': 'C',
'door': 'D',
+ 'install': 'I',
'help': 'h',
'toggle_map_mode': 'L',
'toggle_tile_draw': 'm',
else:
self.log_msg('@ enter username')
elif self.mode.name == 'take_thing':
- self.log_msg('Things in reach for pick-up:')
+ self.log_msg('Portable things in reach for pick-up:')
player = self.game.get_thing(self.game.player_id)
select_range = [player.position,
player.position + YX(0,-1),
select_range += [player.position + YX(-1, -1),
player.position + YX(1, -1)]
self.selectables = [t for t in self.game.things
- if t != player and t.type_ != 'Player'
- and t.position in select_range]
+ if t.portable and t.position in select_range]
if len(self.selectables) == 0:
self.log_msg('none')
else:
info += t.thing_char
if hasattr(t, 'name'):
info += ' (%s)' % t.name
+ if hasattr(t, 'installed'):
+ info += ' / installed'
return info
def loop(self, stdscr):
meta_char = t.thing_char
if t.position in used_positions:
meta_char = '+'
+ if hasattr(t, 'carrying') and t.carrying:
+ meta_char = '$'
map_lines_split[t.position.y][t.position.x] = symbol + meta_char
used_positions += [t.position]
'drop_thing': 'drop thing',
'toggle_map_mode': 'toggle map view',
'toggle_tile_draw': 'toggle protection character drawing',
+ 'install': '(un-)install',
'door': 'open/close',
'consume': 'consume',
}
'take_thing': 'PICK_UP',
'drop_thing': 'DROP',
'door': 'DOOR',
+ 'install': 'INSTALL',
'move': 'MOVE',
'command': 'COMMAND',
'consume': 'INTOXICATE',
self.send('TASK:DOOR')
elif key == self.keys['consume'] and task_action_on('consume'):
self.send('TASK:INTOXICATE')
+ elif key == self.keys['install'] and task_action_on('install'):
+ self.send('TASK:INSTALL')
elif key == self.keys['teleport']:
player = self.game.get_thing(self.game.player_id)
if player.position in self.game.portals: