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Add auto-mapping / map memory.
[plomrogue]
/
SERVER_COMMANDS
diff --git
a/SERVER_COMMANDS
b/SERVER_COMMANDS
index 6a9d4ba397d7d63f027684d253b118858dac7c67..c229f63847a195ccba34da79c3754c79d9935ccf 100644
(file)
--- a/
SERVER_COMMANDS
+++ b/
SERVER_COMMANDS
@@
-157,6
+157,10
@@
T_CARRIES [0 to 255]
Add thing of ID in argument to inventory of selected thing, if said thing is
available for carrying and not the selected thing.
Add thing of ID in argument to inventory of selected thing, if said thing is
available for carrying and not the selected thing.
+T_MEMMAP [0 to 255] [string]
+Set part of selected thing's memory of the game map to string argument: the line
+of the argument's number.
+
TT_ID [-32768 to 32767]
Select thing type to manipulate by argument as ID. If argument is <0 or <255,
change it to the lowest unused thing type ID. If thing type of ID does not exist
TT_ID [-32768 to 32767]
Select thing type to manipulate by argument as ID. If argument is <0 or <255,
change it to the lowest unused thing type ID. If thing type of ID does not exist
@@
-185,4
+189,4
@@
game log and the inventory.
TT_CORPSE_ID [0-255]
Set to argument the ID of the thing type that things of the selected type
TT_CORPSE_ID [0-255]
Set to argument the ID of the thing type that things of the selected type
-transform into when their
chang
e changes from animate to inanimate.
+transform into when their
stat
e changes from animate to inanimate.