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Alarm about / don't start on finding temp file filesaving leftovers.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index 58a6a6b60e95bdfb8fe4c1e355c7a1035d995fdb..276d56f003e7369af6da8ffef5953bf302691688 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-1,26
+1,25
@@
Next planned steps in plomrogue development:
Next planned steps in plomrogue development:
-
BOTH SERVER/CLIENT
:
+
IN GENERAL
:
-- make server and client communicate by specific world state info requests
- in server/out, replacing server/worldstate
+- expand use of hardcoded_strings module(s)
-- check for return values of *printf()
+ROGUELIKE SKRIPT
-- be more strict and humble when allocating memory from the stack
-
-SERVER:
+- do something about the invisibility of error messages
-- implement field of view / line of sight and obstacles for those on the map
+BOTH SERVER/CLIENT:
-- is it actually useful to define map object action ids in the config file?
+- make server and client communicate by specific world state info requests
+ in server/out, replacing server/worldstate
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+SERVER:
-- why does an MapObjAct id of 0 fail?
+- consider
+ <http://www.plomlompom.de/PlomRogue/plomwiki.php?title=TheCreationOfSpace#comment_0>
-- make config file define to which map object type the player belongs
+- save confserver/world data in record and save file, too; handle them like god
+ commands
CLIENT:
CLIENT: