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Alarm about / don't start on finding temp file filesaving leftovers.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index 9226ff0def768bd29f9bbb0dc3dfa5a68a525f73..276d56f003e7369af6da8ffef5953bf302691688 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-1,27
+1,28
@@
Next planned steps in plomrogue development:
Next planned steps in plomrogue development:
+IN GENERAL:
+
+- expand use of hardcoded_strings module(s)
+
+ROGUELIKE SKRIPT
+
+- do something about the invisibility of error messages
+
BOTH SERVER/CLIENT:
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
BOTH SERVER/CLIENT:
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
-
-- be more strict and humble when allocating memory from the stack
-
SERVER:
SERVER:
-- implement field of view / line of sight and obstacles for those on the map
+- consider
+ <http://www.plomlompom.de/PlomRogue/plomwiki.php?title=TheCreationOfSpace#comment_0>
-- is it actually useful to define map object action ids in the config file?
-
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- save confserver/world data in record and save file, too; handle them like god
+ commands
CLIENT:
- enable toggling of window borders
- make log scrollable
CLIENT:
- enable toggling of window borders
- make log scrollable
-
-- nav_inventory() expects too short inventory string length for i