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Client: Be verbose about waiting for server input for "Things here" win.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index c6623da4ddf03a19c52db310a12cb1e684a275a2..3ba3676121d9fb3bb5621f476d22c2634461173d 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-2,24
+2,24
@@
Next planned steps in plomrogue development:
BOTH SERVER/CLIENT:
BOTH SERVER/CLIENT:
+- expand use of hardcoded_strings module(s)
+
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
-
-- be more strict and humble when allocating memory from the stack
+- quote escaping in token_from_line()
SERVER:
SERVER:
--
optimize too-slow AI / FOV algorithms
+-
fix hardcoded MAGIC MEAT eating message in thing_actions.c
-- is it actually useful to define map object action ids in the config file?
+CLIENT:
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- re-work unnecessary complex command / keybinding / server message mapping
-CLIENT:
+- only send "STACK" message to server when the dependent window is open
-- enable toggling of window borders
+BUILD PROCESS:
-- make log scrollable
+- erlehmann's redo scripts are not OSX-compliant, see:
+ <https://github.com/plomlompom/plomrogue/issues/2>