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Minor code beautifications.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index 46a647e034457cc57da982c4dc5c1de5f13cd7fe..6a7363759c269b60a32b86288baffbb2fcc07fff 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-1,27
+1,25
@@
Next planned steps in plomrogue development:
Next planned steps in plomrogue development:
-
BOTH SERVER/CLIENT
:
+
IN GENERAL
:
-- make server and client communicate by specific world state info requests
- in server/out, replacing server/worldstate
+- expand use of hardcoded_strings module(s)
--
check for return values of *printf()
+-
use __func__ instead of f_name
-- be more strict and humble when allocating memory from the stack
+BOTH SERVER/CLIENT:
-- maps are always as wide as high, so only use one of the two values
+- make server and client communicate by specific world state info requests
+ in server/out, replacing server/worldstate
SERVER:
SERVER:
-- optimize too-slow AI / FOV algorithms
-
-- is it actually useful to define map object action ids in the config file?
-
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- consider
+ <http://www.plomlompom.de/PlomRogue/plomwiki.php?title=TheCreationOfSpace#comment_0>
CLIENT:
- enable toggling of window borders
- make log scrollable
CLIENT:
- enable toggling of window borders
- make log scrollable
+
+- re-work unnecessary complex command / keybinding / server message mapping