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More helpfulness on how to start over in a new game world.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index 225a210153625e2a0d1039e8ff67e8f3d9153696..c0428f70e62b06ebbf16bd972032addb58934cb2 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-5,24
+5,18
@@
BOTH SERVER/CLIENT:
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
--
check for return values of *printf
()
+-
quote escaping in token_from_line
()
--
make config files format more readable / self-explanatory
+-
think about refactoring occurrences of "free(...); ... = NULL;"
SERVER:
SERVER:
--
implement field of view / line of sight and obstacles for those on the map
+-
pythonize Python code
-- get rid of the hard-coding of the MAGIC MEAT item type and its use mode
-
-- is it actually useful to define map object action ids in the config file?
-
-- make shape of map (and diagonal movement penalty) configurable in config file
+- old C code: pythonize, then re-C as needed by performance
CLIENT:
CLIENT:
--
enable toggling of window borders
+-
re-work unnecessary complex command / keybinding / server message mapping
-- enable toggling of showing "\n" in the window content either as newline breaks
- (as currently) or as " / " (without newline break) for more efficent screen
- estate use
+- only send "ITEM_HERE" query to server when the dependent window is open