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More helpfulness on how to start over in a new game world.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index c8b668126d80ff99a19d069220ac28b92787ea9c..c0428f70e62b06ebbf16bd972032addb58934cb2 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-1,20
+1,22
@@
Next planned steps in plomrogue development:
Next planned steps in plomrogue development:
-
IN GENERAL
:
+
BOTH SERVER/CLIENT
:
-- expand use of hardcoded_strings module(s)
+- make server and client communicate by specific world state info requests
+ in server/out, replacing server/worldstate
-SERVER:
+- quote escaping in token_from_line()
--
check whether saving every player turn slows down gameplay
+-
think about refactoring occurrences of "free(...); ... = NULL;"
-
BOTH SERVER/CLIENT
:
+
SERVER
:
-- make server and client communicate by specific world state info requests
- in server/out, replacing server/worldstate
+- pythonize Python code
+
+- old C code: pythonize, then re-C as needed by performance
CLIENT:
- re-work unnecessary complex command / keybinding / server message mapping
CLIENT:
- re-work unnecessary complex command / keybinding / server message mapping
--
fix memory leakin draw_wins module
+-
only send "ITEM_HERE" query to server when the dependent window is open