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Server: On map generation, put lots of 'X' cells for trees on island.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index 7586040fd1a274d21c8729a2ce994097929e7364..c3c5b5fe2c2c65f9cbf5fbd333f07579fc34e264 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-7,18
+7,16
@@
BOTH SERVER/CLIENT:
- check for return values of *printf()
- check for return values of *printf()
-- make config files format more readable / self-explanatory
+- be more strict and humble when allocating memory from the stack
+
+- handle crashes on OS X: <https://github.com/plomlompom/plomrogue/issues/1>
SERVER:
- implement field of view / line of sight and obstacles for those on the map
SERVER:
- implement field of view / line of sight and obstacles for those on the map
-- get rid of the hard-coding of the MAGIC MEAT item type and its use mode
-
- is it actually useful to define map object action ids in the config file?
- is it actually useful to define map object action ids in the config file?
-- make shape of map (and diagonal movement penalty) configurable in config file
-
- for game continuation, replace re-playing of whole record files with loading
game state snapshots / save files
- for game continuation, replace re-playing of whole record files with loading
game state snapshots / save files
@@
-28,4
+26,4
@@
CLIENT:
- make log scrollable
- make log scrollable
--
re-organize code: empty misc.h into proper modules, split up windows.h
+-
fix buggy scrollling of large maps