+ self.thing.position = YX(0,0), self.thing.world.maps[YX(0,0)].\
+ move(self.thing.position[1], self.args[0])
+
+
+
+class Task_PICKUP(Task):
+ argtypes = 'int:nonneg'
+
+ def check(self):
+ to_pick_up = self.thing.world.get_thing(self.args[0],
+ create_unfound=False)
+ if to_pick_up is None or \
+ to_pick_up.id_ not in self.thing.get_pickable_items():
+ raise GameError('thing of ID %s not in reach to pick up'
+ % self.args[0])
+
+ def do(self):
+ to_pick_up = self.thing.world.get_thing(self.args[0])
+ self.thing.inventory += [self.args[0]]
+ to_pick_up.in_inventory = True
+ to_pick_up.position = self.thing.position
+
+
+
+class TaskOnInventoryItem(Task):
+ argtypes = 'int:nonneg'
+
+ def _basic_inventory_item_check(self):
+ item = self.thing.world.get_thing(self.args[0], create_unfound=False)
+ if item is None:
+ raise GameError('no thing of ID %s' % self.args[0])
+ if item.id_ not in self.thing.inventory:
+ raise GameError('no thing of ID %s in inventory' % self.args[0])
+ return item
+
+ def _eliminate_from_inventory(self):
+ item = self.thing.world.get_thing(self.args[0])
+ del self.thing.inventory[self.thing.inventory.index(item.id_)]
+ item.in_inventory = False
+ return item
+
+
+
+class Task_DROP(TaskOnInventoryItem):
+ argtypes = 'int:nonneg'
+
+ def check(self):
+ self._basic_inventory_item_check()
+
+ def do(self):
+ self._eliminate_from_inventory()
+
+
+
+class Task_EAT(TaskOnInventoryItem):
+ argtypes = 'int:nonneg'
+
+ def check(self):
+ to_eat = self._basic_inventory_item_check()
+ if to_eat.type_ != 'food':
+ raise GameError('thing of ID %s s not food' % self.args[0])
+
+ def do(self):
+ to_eat = self._eliminate_from_inventory()
+ del self.thing.world.things[self.thing.world.things.index(to_eat)]
+ self.thing.health += 50