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TCE: Add map coloring.
[plomrogue]
/
server
/
actions.py
diff --git
a/server/actions.py
b/server/actions.py
index f7edb76767d60602a705ac02e57980587d90495d..4dc470b69d068ad5173946ae9ec2d62eb114dc53 100644
(file)
--- a/
server/actions.py
+++ b/
server/actions.py
@@
-20,7
+20,7
@@
def actor_move(t):
plus type id of attacked Thing. On move, return mv_yx_in_dir_legal result.
"""
from server.build_fov_map import build_fov_map
plus type id of attacked Thing. On move, return mv_yx_in_dir_legal result.
"""
from server.build_fov_map import build_fov_map
- from server.config.misc import decrement_lifepoints
_func
+ from server.config.misc import decrement_lifepoints
from server.utils import mv_yx_in_dir_legal
from server.config.world_data import directions_db, symbols_passable
passable = False
from server.utils import mv_yx_in_dir_legal
from server.config.world_data import directions_db, symbols_passable
passable = False
@@
-42,7
+42,7
@@
def actor_move(t):
elif 0 == hit_id:
hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
log(hitter_name +" WOUNDS you.")
elif 0 == hit_id:
hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
log(hitter_name +" WOUNDS you.")
- decr_test = decrement_lifepoints
_func
(world_db["Things"][hit_id])
+ decr_test = decrement_lifepoints(world_db["Things"][hit_id])
if decr_test > 0 and t == world_db["Things"][0]:
log(hitted_name + " dies.")
return decr_test, hitted_tid
if decr_test > 0 and t == world_db["Things"][0]:
log(hitted_name + " dies.")
return decr_test, hitted_tid
@@
-55,9
+55,11
@@
def actor_move(t):
if passable:
t["T_POSY"] = move_result[1]
t["T_POSX"] = move_result[2]
if passable:
t["T_POSY"] = move_result[1]
t["T_POSX"] = move_result[2]
+ t["pos"] = move_result[1] * world_db["MAP_LENGTH"] + move_result[2]
for id in t["T_CARRIES"]:
world_db["Things"][id]["T_POSY"] = move_result[1]
world_db["Things"][id]["T_POSX"] = move_result[2]
for id in t["T_CARRIES"]:
world_db["Things"][id]["T_POSY"] = move_result[1]
world_db["Things"][id]["T_POSX"] = move_result[2]
+ world_db["Things"][id]["pos"] = t["pos"]
build_fov_map(t)
if t == world_db["Things"][0]:
log("You MOVE " + dir + ".")
build_fov_map(t)
if t == world_db["Things"][0]:
log("You MOVE " + dir + ".")
@@
-71,8
+73,7
@@
def actor_pickup(t):
"""
ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
if not world_db["Things"][id]["carried"]
"""
ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
if not world_db["Things"][id]["carried"]
- if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
- if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
+ if world_db["Things"][id]["pos"] == t["pos"]]
if len(ids):
lowest_tid = -1
for iid in ids:
if len(ids):
lowest_tid = -1
for iid in ids: