char * queue; /* stores un-processed messages read from the input file */
struct yx_uint8 player_pos; /* coordinates of player on map */
struct yx_uint8 look_pos; /* coordinates of look cursor */
uint16_t turn; /* world/game turn */
char * queue; /* stores un-processed messages read from the input file */
struct yx_uint8 player_pos; /* coordinates of player on map */
struct yx_uint8 look_pos; /* coordinates of look cursor */
uint16_t turn; /* world/game turn */