-/* Dissolves old game world if it exists, and generates a new one from "seed".
- * Unlinks any pre-existing file at world.path_record to re-start record.
- *
- * Map object (action) definitions read in from server config directory are not
- * affected. world.last_update_turn is set to 0 and world.turn to 1, so that
- * io_round()'s criteria for updating the output file are triggered even when
- * this function is called during a round 1. How many map objects of what type
- * id are generated on the map is currently hard-coded.
+/* Start server in file and out file, latter with server process test string. */
+extern void setup_server_io();
+
+/* Dissolves old game world if it exists, generates a new one from world.seed.
+ * The map is populated according to world.thing_types start numbers. world.turn
+ * is set to 1, as is .exists and .do_update, so that io_round() is told to
+ * update the worldstate file. Returns 0 on success, and if the world cannot be
+ * generated 1 since there is no player type or it has .n_start of 0, 2 if no
+ * "wait" thing action is defined.