Shut down server.
THINGS_HERE [0 to 255] [0 to 255]
-If world exists, write line-by-line list of things in memory at y position of
-first argument, x position of second argument of map into ./server/out file,
-enclosed by two lines "THINGS_HERE START" and "THINGS_HERE END".
+If world exists, write line-by-line list of things visible or in memory at y
+position of first argument, x position of second argument of map into
+./server/out file, enclosed by two lines "THINGS_HERE START" and
+"THINGS_HERE END".
Player commands
---------------
Set world activity state to argument. If 0, remove ./server/worldstate file.
Else, if world was so far inactive, a map exists, at least one "wait" thing
action is defined, and a thing of ID 0 (= a player character) that is not part
-of any other thing's inventory, (re-)build all animate things' fields of view and
-activate world. (Initial value: 0.)
+of any other thing's inventory, (re-)build all animate things' fields of view,
+and activate world. (Initial value: 0.)
TA_ID [0 to 255]
Select thing action to manipulate by argument as ID. If argument is 0, change it
Set part of selected thing's memory of the game map to string argument: the line
of the argument's number.
+T_MEMDEPTHMAP [0 to 255] [string]
+Set part of selected thing's game map memory depth map to string argument: the
+line of the argument's number.
+
T_MEMTHING [0 to 255] [0 to 255] [0 to 255]
Add to selected thing's memory of things on map thing of ID of first argument,
y position of second argument and x position of third argument.