- be more strict and humble when allocating memory from the stack
-- maps are always as wide as high, so only use one of the two values
-
SERVER:
- optimize too-slow AI / FOV algorithms
- for game continuation, replace re-playing of whole record files with loading
game state snapshots / save files
+- rename MapObject to Thing, MapObjectDef to ThingType etc.
+
CLIENT:
- enable toggling of window borders