class ThingBase:
type_ = '?'
- def __init__(self, game, id_=0, position=(YX(0,0))):
+ def __init__(self, game, id_=0, position=(YX(0,0),YX(0,0))):
self.game = game
if id_ == 0:
self.id_ = self.game.new_thing_id()
if self._fov:
return self._fov
fov_map_class = self.game.map_geometry.fov_map_class
- self._fov = fov_map_class(self.game.map, self.position, 12)
+ self._fov = fov_map_class(self.game.maps, self.position, 12,
+ self.game.get_map)
return self._fov
- def fov_test(self, yx):
- test_position = self.fov_stencil.target_yx(yx)
+ def fov_test(self, big_yx, little_yx):
+ test_position = self.fov_stencil.target_yx(big_yx, little_yx)
if self.fov_stencil.inside(test_position):
if self.fov_stencil[test_position] == '.':
return True
return False
- def fov_stencil_map(self, map):
+ def fov_stencil_map(self, map_type='normal'):
visible_terrain = ''
for yx in self.fov_stencil:
if self.fov_stencil[yx] == '.':
- visible_terrain += map[self.fov_stencil.source_yx(yx)]
+ big_yx, little_yx = self.fov_stencil.source_yxyx(yx)
+ map_ = self.game.get_map(big_yx, map_type)
+ visible_terrain += map_[little_yx]
else:
visible_terrain += ' '
return visible_terrain