from server.config.world_data import world_db
+def play_drink():
+ if action_exists("drink") and world_db["WORLD_ACTIVE"]:
+ if ord("~") != world_db["MAP"][world_db["Things"][0]["pos"]]:
+ log("NOTHING to drink here.")
+ return
+ world_db["set_command"]("drink")
+
+
+def actor_drink(t):
+ if ord("~") == world_db["MAP"][world_db["Things"][0]["pos"]]:
+ log("You DRINK.")
+ t["T_BLADDER"] += 1
+
+
def play_drop():
if action_exists("drop") and world_db["WORLD_ACTIVE"]:
- if world_db["Things"][0]["T_STOMACH"] < 1:
- log("Nothing to drop from empty stomach.")
+ if world_db["Things"][0]["T_BOWEL"] < 1:
+ log("Nothing to drop from empty bowel.")
return
world_db["set_command"]("drop")
def actor_drop(t):
- if t["T_STOMACH"] < 1:
+ if t["T_BOWEL"] < 1:
return
if t == world_db["Things"][0]:
- log("You DEFECATE.")
+ log("You DROP waste.")
terrain = world_db["MAP"][t["pos"]]
- t["T_STOMACH"] -= 1
+ t["T_BOWEL"] -= 1
if chr(terrain) == "_":
world_db["MAP"][t["pos"]] = ord(".")
elif chr(terrain) == ".":
pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
if ord("%") == world_db["MAP"][pos] or \
ord("#") == world_db["MAP"][pos]:
- log("You EAT.")
world_db["Things"][0]["T_ARGUMENT"] = d
world_db["set_command"]("move")
return
t["pos"] = move_result[1] * world_db["MAP_LENGTH"] + move_result[2]
build_fov_map(t)
else:
- if ord("%") == world_db["MAP"][pos] and 0 == int(rand.next() % 2):
+ if t["T_BOWEL"] >= 32:
+ if t == world_db["Things"][0]:
+ log("You're too FULL to eat.")
+ elif ord("%") == world_db["MAP"][pos] and 0 == int(rand.next() % 2):
+ log("You EAT.")
world_db["MAP"][pos] = ord("_")
- t["T_STOMACH"] += 1
- if ord("#") == world_db["MAP"][pos] and 0 == int(rand.next() % 5):
+ t["T_BOWEL"] += 3
+ elif ord("#") == world_db["MAP"][pos] and 0 == int(rand.next() % 5):
+ log("You EAT.")
world_db["MAP"][pos] = ord("_")
- t["T_STOMACH"] += 2
+ t["T_BOWEL"] += 4
+ if t["T_BOWEL"] > 32:
+ t["T_BOWEL"] = 32
def make_map():
if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
break
world_db["MAP"][pos] = ord("#")
- n_trees = int((length ** 2) / 16)
- i_trees = 0
- while (i_trees <= n_trees):
+ n_ground = int((length ** 2) / 16)
+ i_ground = 0
+ while (i_ground <= n_ground):
single_allowed = rand.next() % 32
y, x, pos = new_pos()
if "#" == chr(world_db["MAP"][pos]) \
and ((not single_allowed) or is_neighbor((y, x), "_")):
world_db["MAP"][pos] = ord("_")
- i_trees += 1
+ i_ground += 1
+ n_water = int((length ** 2) / 64)
+ i_water = 0
+ while (i_water <= n_water):
+ single_allowed = rand.next() % 32
+ y, x, pos = new_pos()
+ if "_" == chr(world_db["MAP"][pos]) \
+ and ((not single_allowed) or is_neighbor((y, x), "~")):
+ world_db["MAP"][pos] = ord("~")
+ i_water += 1
+
+
+def calc_effort(ta, t):
+ from server.utils import mv_yx_in_dir_legal
+ if ta["TA_NAME"] == "move":
+ move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
+ t["T_POSY"], t["T_POSX"])
+ if 1 == move_result[0]:
+ pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
+ terrain = chr(world_db["MAP"][pos])
+ if terrain == ".":
+ return 2
+ elif terrain == ":":
+ return 4
+ return 1
+world_db["calc_effort"] = calc_effort
def turn_over():
from server.ai import ai
from server.config.actions import action_db
- from server.config.misc import calc_effort
from server.update_map_memory import update_map_memory
from server.io import try_worldstate_update
from server.config.io import io_db
+ from server.utils import rand
while world_db["Things"][0]["T_LIFEPOINTS"]:
for tid in [tid for tid in world_db["Things"]]:
if not tid in world_db["Things"]:
taid = [a for a in world_db["ThingActions"]
if a == Thing["T_COMMAND"]][0]
ThingAction = world_db["ThingActions"][taid]
- effort = calc_effort(ThingAction, Thing)
- if Thing["T_PROGRESS"] == effort:
+ effort = world_db["calc_effort"](ThingAction, Thing)
+ if Thing["T_PROGRESS"] >= effort:
action = action_db["actor_" + ThingAction["TA_NAME"]]
action(Thing)
Thing["T_COMMAND"] = 0
Thing["T_PROGRESS"] = 0
+ if Thing["T_BOWEL"] > 16:
+ if 0 == (rand.next() % (33 - Thing["T_BOWEL"])):
+ action_db["actor_drop"](Thing)
world_db["TURN"] += 1
io_db["worldstate_updateable"] = True
try_worldstate_update()
from server.config.io import io_db
-io_db["worldstate_write_order"] += [["T_STOMACH", "player_int"]]
+io_db["worldstate_write_order"] += [["T_BOWEL", "player_int"]]
+io_db["worldstate_write_order"] += [["T_BLADDER", "player_int"]]
import server.config.world_data
server.config.world_data.symbols_hide = "%#X"
-server.config.world_data.symbols_passable = "_.:"
-server.config.world_data.thing_defaults["T_STOMACH"] = 0
+server.config.world_data.symbols_passable = "_.:~"
+server.config.world_data.thing_defaults["T_BOWEL"] = 0
+server.config.world_data.thing_defaults["T_BLADDER"] = 0
import server.config.make_world_helpers
server.config.make_world_helpers.make_map = make_map
from server.config.commands import commands_db
commands_db["move"] = (1, False, play_move)
commands_db["wait"] = (0, False, play_wait)
commands_db["drop"] = (0, False, play_drop)
+commands_db["drink"] = (0, False, play_drink)
commands_db["use"] = (1, False, lambda x: None)
commands_db["pickup"] = (0, False, lambda: None)
-commands_db["T_STOMACH"] = (1, False, setter("Thing", "T_STOMACH", 0, 255))
+commands_db["T_BOWEL"] = (1, False, setter("Thing", "T_BOWEL", 0, 255))
+commands_db["T_BLADDER"] = (1, False, setter("Thing", "T_BLADDER", 0, 255))
from server.actions import actor_wait
import server.config.actions
server.config.actions.action_db = {
"actor_wait": actor_wait,
"actor_move": actor_move,
- "actor_drop": actor_drop
+ "actor_drop": actor_drop,
+ "actor_drink": actor_drink,
}
strong_write(io_db["file_out"], "PLUGIN TheCrawlingEater\n")