def get_stencil(self):
if self._stencil is not None:
return self._stencil
- m = self.world.map_.new_from_shape('?')
- for pos in m:
- if pos == self.position or m.are_neighbors(pos, self.position):
- m[pos] = '.'
- self._stencil = m
+ self._stencil = self.world.map_.get_fov_map(self.position)
return self._stencil
def get_visible_map(self):
def __init__(self, game_file_name):
import server_.io
- #self.get_map_class = server_.map_.get_map_class
self.map_manager = server_.map_.map_manager
self.world = World(self)
self.io = server_.io.GameIO(game_file_name, self)
return 'Y:' + str(tuple_[0]) + ',X:' + str(tuple_[1])
self.io.send('NEW_TURN ' + str(self.world.turn))
- grid = self.world.map_.__class__.__name__[3:]
- self.io.send('MAP ' + grid +' ' + stringify_yx(self.world.map_.size))
+ self.io.send('MAP ' + self.world.map_.geometry +\
+ ' ' + stringify_yx(self.world.map_.size))
visible_map = self.world.get_player().get_visible_map()
for y, line in visible_map.lines():
self.io.send('VISIBLE_MAP_LINE %5s %s' % (y, self.io.quote(line)))