sys.path.append('../')
import game_common
import server_.map_
+from parser import ArgError
class GameError(Exception):
def get_player(self):
return self.get_thing(self.player_id)
+ def make_new(self, geometry, yx, seed):
+ import random
+ random.seed(seed)
+ self.turn = 0
+ self.new_map(geometry, yx)
+ for pos in self.map_:
+ if 0 in pos or (yx[0] - 1) == pos[0] or (yx[1] - 1) == pos[1]:
+ self.map_[pos] = '#'
+ continue
+ self.map_[pos] = random.choice(('.', '.', '.', '.', 'x'))
+ player = self.Thing(self, 0)
+ player.type_ = 'human'
+ player.position = [random.randint(0, yx[0] -1),
+ random.randint(0, yx[1] - 1)]
+ npc = self.Thing(self, 1)
+ npc.type_ = 'monster'
+ npc.position = [random.randint(0, yx[0] -1),
+ random.randint(0, yx[1] -1)]
+ self.things = [player, npc]
+
class Task:
- def __init__(self, thing, name, args=(), kwargs={}):
+ def __init__(self, thing, name, args=()):
self.name = name
self.thing = thing
self.args = args
- self.kwargs = kwargs
self.todo = 3
def check(self):
- if self.name == 'move':
- if len(self.args) > 0:
- direction = self.args[0]
- else:
- direction = self.kwargs['direction']
- test_pos = self.thing.world.map_.move(self.thing.position, direction)
+ if self.name == 'MOVE':
+ test_pos = self.thing.world.map_.move(self.thing.position, self.args[0])
if self.thing.world.map_[test_pos] != '.':
- raise GameError('would move into illegal terrain')
+ raise GameError(str(self.thing.id_) +
+ ' would move into illegal terrain')
for t in self.thing.world.things:
if t.position == test_pos:
- raise GameError('would move into other thing')
+ raise GameError(str(self.thing.id_) +
+ ' would move into other thing')
class Thing(game_common.Thing):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
- self.task = Task(self, 'wait')
+ self.task = Task(self, 'WAIT')
self.last_task_result = None
self._stencil = None
- def task_wait(self):
+ def task_WAIT(self):
return 'success'
- def task_move(self, direction):
+ def task_MOVE(self, direction):
self.position = self.world.map_.move(self.position, direction)
return 'success'
+ task_MOVE.argtypes = 'string:direction'
+
+ def move_towards_target(self, target):
+ dijkstra_map = type(self.world.map_)(self.world.map_.size)
+ n_max = 256
+ dijkstra_map.terrain = [n_max for i in range(dijkstra_map.size_i)]
+ dijkstra_map[target] = 0
+ shrunk = True
+ while shrunk:
+ shrunk = False
+ for pos in dijkstra_map:
+ if self.world.map_[pos] != '.':
+ continue
+ neighbors = dijkstra_map.get_neighbors(pos)
+ for yx in neighbors:
+ if yx is not None and dijkstra_map[yx] < dijkstra_map[pos] - 1:
+ dijkstra_map[pos] = dijkstra_map[yx] + 1
+ shrunk = True
+ #with open('log', 'a') as f:
+ # f.write('---------------------------------\n')
+ # for y, line in dijkstra_map.lines():
+ # for val in line:
+ # if val < 10:
+ # f.write(str(val))
+ # elif val == 256:
+ # f.write('x')
+ # else:
+ # f.write('~')
+ # f.write('\n')
+ neighbors = dijkstra_map.get_neighbors(self.position)
+ n = n_max
+ dirs = dijkstra_map.get_directions()
+ #print('DEBUG dirs', dirs)
+ #print('DEBUG neighbors', neighbors)
+ #debug_scores = []
+ #for pos in neighbors:
+ # if pos is None:
+ # debug_scores += [9000]
+ # else:
+ # debug_scores += [dijkstra_map[pos]]
+ #print('DEBUG debug_scores', debug_scores)
+ direction = None
+ for i_dir in range(len(neighbors)):
+ pos = neighbors[i_dir]
+ if pos is not None and dijkstra_map[pos] < n:
+ n = dijkstra_map[pos]
+ direction = dirs[i_dir]
+ #print('DEBUG result', direction)
+ if direction:
+ self.set_task('MOVE', (direction,))
+ #self.world.game.io.send('would move ' + direction)
def decide_task(self):
- if self.position[1] > 1:
- self.set_task('move', 'LEFT')
- elif self.position[1] < 3:
- self.set_task('move', 'RIGHT')
- else:
- self.set_task('wait')
+ visible_things = self.get_visible_things()
+ target = None
+ for t in visible_things:
+ if t.type_ == 'human':
+ target = t.position
+ break
+ if target is not None:
+ try:
+ self.move_towards_target(target)
+ return
+ except GameError:
+ pass
+ self.set_task('WAIT')
- def set_task(self, task_name, *args, **kwargs):
- self.task = Task(self, task_name, args, kwargs)
- self.task.check()
+
+ def set_task(self, task_name, args=()):
+ self.task = Task(self, task_name, args)
+ self.task.check() # will throw GameError if necessary
def proceed(self, is_AI=True):
"""Further the thing in its tasks.
self.task = None
self.last_task_result = e
if is_AI:
- self.decide_task()
+ try:
+ self.decide_task()
+ except GameError:
+ self.set_task('WAIT')
return
self.task.todo -= 1
if self.task.todo <= 0:
task = getattr(self, 'task_' + self.task.name)
- self.last_task_result = task(*self.task.args, **self.task.kwargs)
+ self.last_task_result = task(*self.task.args)
self.task = None
if is_AI and self.task is None:
- self.decide_task()
+ try:
+ self.decide_task()
+ except GameError:
+ self.set_task('WAIT')
def get_stencil(self):
if self._stencil is not None:
return self._stencil
- m = self.world.map_.new_from_shape('?')
- for pos in m:
- if pos == self.position or m.are_neighbors(pos, self.position):
- m[pos] = '.'
- self._stencil = m
+ self._stencil = self.world.map_.get_fov_map(self.position)
return self._stencil
def get_visible_map(self):
def __init__(self, game_file_name):
import server_.io
- #self.get_map_class = server_.map_.get_map_class
self.map_manager = server_.map_.map_manager
self.world = World(self)
self.io = server_.io.GameIO(game_file_name, self)
return 'Y:' + str(tuple_[0]) + ',X:' + str(tuple_[1])
self.io.send('NEW_TURN ' + str(self.world.turn))
- grid = self.world.map_.__class__.__name__[3:]
- self.io.send('MAP ' + grid +' ' + stringify_yx(self.world.map_.size))
+ self.io.send('MAP ' + self.world.map_.geometry +\
+ ' ' + stringify_yx(self.world.map_.size))
visible_map = self.world.get_player().get_visible_map()
for y, line in visible_map.lines():
self.io.send('VISIBLE_MAP_LINE %5s %s' % (y, self.io.quote(line)))
self.io.send('THING_TYPE %s %s' % (thing.id_, thing.type_))
self.io.send('THING_POS %s %s' % (thing.id_,
stringify_yx(thing.position)))
+ player = self.world.get_player()
+ self.io.send('PLAYER_POS %s' % (stringify_yx(player.position)))
+ self.io.send('GAME_STATE_COMPLETE')
def proceed(self):
"""Send turn finish signal, run game world, send new world data.
self.send_gamestate()
self.pool_result = self.pool.map_async(fib, (35, 35))
- def cmd_MOVE(self, direction):
- """Set player task to 'move' with direction arg, finish player turn."""
- import parser
- legal_directions = self.world.map_.get_directions()
- if direction not in legal_directions:
- raise parser.ArgError('Move argument must be one of: ' +
- ', '.join(legal_directions))
- self.world.get_player().set_task('move', direction=direction)
- self.proceed()
- cmd_MOVE.argtypes = 'string'
-
- def cmd_WAIT(self):
- """Set player task to 'wait', finish player turn."""
- self.world.get_player().set_task('wait')
+ def cmd_SWITCH_PLAYER(self):
+ player = self.world.get_player()
+ player.set_task('WAIT')
+ thing_ids = [t.id_ for t in self.world.things]
+ player_index = thing_ids.index(player.id_)
+ if player_index == len(thing_ids) - 1:
+ self.world.player_id = thing_ids[0]
+ else:
+ self.world.player_id = thing_ids[player_index + 1]
self.proceed()
def cmd_GET_GAMESTATE(self, connection_id):
- """Send game state jto caller."""
+ """Send game state to caller."""
self.send_gamestate(connection_id)
def cmd_ECHO(self, msg, connection_id):
def cmd_TERRAIN_LINE(self, y, terrain_line):
self.world.map_.set_line(y, terrain_line)
cmd_TERRAIN_LINE.argtypes = 'int:nonneg string'
+
+ def cmd_GEN_WORLD(self, geometry, yx, seed):
+ self.world.make_new(geometry, yx, seed)
+ cmd_GEN_WORLD.argtypes = 'string:geometry yx_tuple:pos string'
+
+ def get_command_signature(self, command_name):
+ from functools import partial
+
+ def cmd_TASK_colon(task_name, *args):
+ self.world.get_player().set_task(task_name, args)
+ self.proceed()
+
+ method = None
+ argtypes = ''
+ task_prefix = 'TASK:'
+ if command_name[:len(task_prefix)] == task_prefix:
+ task_name = command_name[len(task_prefix):]
+ task_method_candidate = 'task_' + task_name
+ if hasattr(Thing, task_method_candidate):
+ method = partial(cmd_TASK_colon, task_name)
+ task_method = getattr(Thing, task_method_candidate)
+ if hasattr(task_method, 'argtypes'):
+ argtypes = task_method.argtypes
+ return method, argtypes
+ method_candidate = 'cmd_' + command_name
+ if hasattr(self, method_candidate):
+ method = getattr(self, method_candidate)
+ if hasattr(method, 'argtypes'):
+ argtypes = method.argtypes
+ return method, argtypes
+
+ def get_string_options(self, string_option_type):
+ if string_option_type == 'geometry':
+ return self.map_manager.get_map_geometries()
+ elif string_option_type == 'direction':
+ return self.world.map_.get_directions()
+ return None