#ifndef ACTORS_H
#define ACTORS_H
+#include <stdint.h>
+#include "yx_uint16.h"
+
+struct World;
+struct Map;
+
struct Player {
struct yx_uint16 pos; };
char name;
struct yx_uint16 pos; };
-extern char is_passable (struct Map *, uint16_t, uint16_t);
+extern char is_passable (struct Map *, struct yx_uint16);
extern void move_monster (struct World *, struct Monster *);
extern void move_player (struct World *, char);
extern void player_wait(struct World *);