/* src/client/command_db.h
*
- * The Command DB collects identifiers and verbal descriptions of all commands
- * the user can give.
+ * The Command DB collects the commands available to the user by internal name,
+ * description and, optionally, components of a message to send to the server
+ * when calling it.
*/
#ifndef COMMAND_DB_H
struct Command
{
- char * dsc_short; /* short string name of command to be used internally */
- char * dsc_long; /* long string description of command for the user */
- uint8_t id; /* unique identifier of command */
+ char * dsc_short; /* short name of command to be used internally */
+ char * dsc_long; /* long description of command to be shown to the user */
+ char * server_msg; /* optionally start string of message to send to server*/
+ char arg; /* defines server message suffix by player_control() convention */
};
struct CommandDB
-/* Give short description of command ("dsc_short"), get its ID. */
-extern uint8_t get_command_id(char * dsc_short);
-
-/* Give short description of command ("dsc_short"), get long description. */
-extern char * get_command_longdsc(char * dsc_short);
+/* Return Command struct for command described by its "dsc_short" member. */
+extern struct Command * get_command(char * dsc_short);
/* Reads CommandDB from CommandDB file, line by line, until first empty line. */
extern void init_command_db();