#include <string.h> /* memset() */
#include <unistd.h> /* access() */
#include "../common/err_try_fgets.h" /* set_err_try_fgets_delim() */
+#include "../common/readwrite.h" /* try_fopen() */
#include "../common/rexit.h" /* set_cleanup_func(), exit_trouble(),exit_err() */
#include "cleanup.h" /* cleanup(), set_cleanup_flag() */
#include "command_db.h" /* init_command_db() */
-#include "io.h" /* io_loop(), try_send() */
-#include "misc.h" /* load_interface_conf(), winch_called() */
+#include "interface_conf.h" /* load_interface_conf(), obey_argv() */
+#include "io.h" /* io_loop() */
#include "windows.h" /* winch_called() */
#include "world.h" /* struct World */
char * f_name = "main()";
/* Declare hard-coded paths and values here. */
- world.path_server_in = "server/in";
- world.path_commands = "confclient/commands";
- world.path_interface = "confclient/interface_conf";
- world.winDB.legal_ids = "012ciklm";
- world.delim = "%\n";
+ world.path_commands = "confclient/commands";
+ world.path_interface = "confclient/interface_conf";
+ world.winDB.legal_ids = "012ciklm";
+ world.delim = "%\n";
set_err_try_fgets_delim(world.delim);
+ char * path_server_in = "server/in";
+ char * path_server_out = "server/out";
/* Parse command line arguments. */
obey_argv(argc, argv);
act.sa_handler = &winch_called;
exit_trouble(sigaction(SIGWINCH, &act, NULL), f_name, "sigaction()");
+ /* Open file streams for communicating with the server. */
+ exit_err(access(path_server_in, F_OK), "No server input file found.");
+ world.file_server_in = try_fopen(path_server_in, "a", f_name);
+ set_cleanup_flag(CLEANUP_SERVER_IN);
+ world.file_server_out = try_fopen(path_server_out, "r", f_name);
+ set_cleanup_flag(CLEANUP_SERVER_OUT);
+
/* This is where most everything happens. */
char * quit_msg = io_loop();