* write_keybindings_to_file()
*/
#include "map_window.h" /* map_center() */
-#include "windows.h" /* for free_windb(), make_v_screen_and_init_win_sizes(),
+#include "windows.h" /* for free_winDB(), make_v_screen_and_init_win_sizes(),
* read_winconf_from_file(), write_winconf_of_id_to_file(),
* toggle_window()
*/
#include "world.h" /* global world */
+#include "../common/try_malloc.h" /* try_malloc() */
extern void obey_argv(int argc, char * argv[])
write_keybindings_to_file(file, &world.kb_winkeys, delim);
write_order_wins_visible_active(file, delim);
uint8_t i;
- for (i = 0; i < strlen(world.windb.ids); i++)
+ for (i = 0; i < strlen(world.winDB.ids); i++)
{
- write_winconf_of_id_to_file(file, world.windb.ids[i], delim);
+ write_winconf_of_id_to_file(file, world.winDB.ids[i], delim);
}
try_fclose_unlink_rename(file, path_tmp, path, f_name);
}
/* Build windows as defined by read interface data and toggle them on. */
make_v_screen_and_init_win_sizes();
uint8_t i;
- char tmp_active = world.windb.active;
- char tmp_order[strlen(world.windb.order) + 1];
- sprintf(tmp_order, "%s", world.windb.order);
- world.windb.order[0] = '\0';
+ char tmp_active = world.winDB.active;
+ char tmp_order[strlen(world.winDB.order) + 1];
+ sprintf(tmp_order, "%s", world.winDB.order);
+ world.winDB.order[0] = '\0';
for (i = 0; i < strlen(tmp_order); toggle_window(tmp_order[i]), i++);
- world.windb.active = tmp_active;
+ world.winDB.active = tmp_active;
/* So that the interface config data and the window structs get freed. */
set_cleanup_flag(CLEANUP_INTERFACE);
extern void unload_interface_conf()
{
free_keybindings(world.kb_global.kbs);
- world.kb_global.kbs = NULL;
free_keybindings(world.kb_wingeom.kbs);
- world.kb_wingeom.kbs = NULL;
free_keybindings(world.kb_winkeys.kbs);
- world.kb_winkeys.kbs = NULL;
- while ('\0' != world.windb.active)
+ while ('\0' != world.winDB.active)
{
- toggle_window(world.windb.active);
+ toggle_window(world.winDB.active);
}
- free_windb();
- delwin(world.windb.v_screen);
+ free_winDB();
+ delwin(world.winDB.v_screen);
}
world.player_inventory_select = world.player_inventory_select
+ (world.player_inventory_select < n_elems);
}
+
+
+
+extern void array_append(uint32_t old_n, size_t region_size, void * new_region,
+ void ** ptr_old_array)
+{
+ char * f_name = "array_append()";
+ uint32_t old_size = old_n * region_size;
+ uint32_t new_size = old_size + region_size;
+ void * new_array = try_malloc(new_size, f_name);
+ memcpy(new_array, * ptr_old_array, old_size);
+ memcpy(new_array + (old_n * region_size), new_region, region_size);
+ free(* ptr_old_array);
+ * ptr_old_array = new_array;
+}