#define WORLD_H
#include <stdint.h> /* uint8_t, uint16_t */
+#include <stdio.h> /* FILE */
#include <sys/types.h> /* time_t */
#include "map.h" /* struct Map */
#include "../common/yx_uint8.h" /* struct yx_uint8 */
struct World
{
+ FILE * file_server_in; /* server input file to write commands to */
+ FILE * file_server_out; /* server output file to read messages from */
struct WinDB winDB; /* data for window management and individual windows */
struct CommandDB commandDB; /* data on commands from commands config file */
struct KeyBindingDB kb_global; /* globally availabe keybindings */
struct KeyBindingDB kb_wingeom; /* Win geometry config view keybindings */
struct KeyBindingDB kb_winkeys; /* Win keybindings config view keybindings*/
struct Map map; /* game map geometry and content */
- time_t last_update; /* used for comparison with server outfile' mtime */
+ time_t last_update; /* used for comparison with worldstate file's mtime */
char * log; /* log of player's activities */
- char * path_server_in; /* path of server's input fifo */
char * path_interface; /* path of interface configuration file */
char * path_commands; /* path of commands config file */
char * player_inventory; /* one-item-per-line string list of owned items */
- char * delim; /* delimiter for multi-line blocks in config files */
struct yx_uint8 player_pos; /* coordinates of player on map */
uint16_t turn; /* world/game turn */
- uint16_t player_score; /* player's score*/
uint8_t halfdelay; /* how long to wait for getch() input in io_loop() */
uint8_t player_inventory_select; /* index of selected item in inventory */
uint8_t player_lifepoints; /* how alive the player is */