-/* Control the player character, either via recorded "action" or pressed "key".
+/* Control the player character, either via action id "action" or pressed "key".
+ * Return 1 on success, 0 if no appropriate action to trigger was found.
*/
-extern void record_control(int action);
-extern uint8_t player_control(int key);
+extern uint8_t player_control_by_key(int key);
+extern uint8_t player_control_by_id(int action);