/* control.h
*
- * Routines for handling user's key press input.
+ * Routines for handling control input from keyboard or record file.
*/
#ifndef CONTROL_H
-/* Call some meta game / window management actions dependent on key. If the
- * "quit" action is called, return 1 only instead of doing anything directly.
+/* Control the player character, either via recorded "action" or pressed "key".
*/
-extern uint8_t meta_keys(int key, struct World * world);
+extern void record_control(int action, struct World * world);
+extern uint8_t player_control(int key, struct World * world);
+
+
+
+/* Call by "key" game / window management actions that don't influence the
+ * player character. If the "quit" action is called, return 1 (instead of
+ * exiting directly).
+ */
+extern uint8_t meta_control(int key, struct World * world);