#include <stdlib.h> /* for free() */
#include <stdint.h> /* for uint16_t */
#include <string.h> /* for strlen() */
-#include <ncurses.h> /* for attri_t, chtype, mvwaddch(), wresize() */
+#include <ncurses.h> /* for attri_t, chtype */
#include "windows.h" /* for struct Win */
#include "misc.h" /* for try_malloc() */
#include "keybindings.h" /* for struct KeyBinding, for get_name_to_keycode() */
* get_player()
*/
#include "map.h" /* for Map struct */
-#include "main.h" /* for World struct */
+#include "main.h" /* for world global */
#include "command_db.h" /* for get_command_longdesc() */
#include "wincontrol.h" /* for WinConf struct, get_winconf_by_win() */
-/* Widen the ncurses window below "win" to "minx" if it is below that. */
-static void rewiden_if_less_than(struct Win * win, uint16_t minx);
+/* Apply to the winmap of Win "w" the new sizes "new_size_y" and "new_size_x"
+ * to the degree that they extend it. Re-shape the window content accordingly.
+ */
+static void try_resize_winmap(struct Win * w, int new_size_y, int new_size_x);
+
+/* In Win "w", write "ch" to coordinate "y"/"x". */
+static void set_ch_on_yx(struct Win * w, int y, int x, chtype ch);
-/* Write "text" into window "win". Start on row "start_y". Break text at
- * right window edge. Also break at newlines.
+/* Add "text" into window "win". Break text at right window edge. Also break at
+ * newlines.
*/
-static void draw_with_linebreaks(struct Win * win, char * text,
- uint16_t start_y);
+static void add_text_with_linebreaks(struct Win * win, char * text);
-/* Write "line" into window "w" at line "y"; apply ncurses attribute
- * "attri" to all characters drawn; if "fill" is non-zero, fill the
- * entire line until the right window edge with empty characters
- * ("attri" also applied on these).
+/* Add "line" into window "w". Apply ncurses attribute "attri" to all
+ * characters drawn. If "fill" is non-zero, fill the entire line until the
+ * right window edge with empty characters ("attri" also applied on these).
*/
-static void draw_line(struct Win * w, uint16_t y, char * line, attr_t attri,
- uint8_t fill);
+static void add_line(struct Win * w, char * line, attr_t attri, uint8_t fill);
-/* Write "text" with draw_with_linebreaks() as not starting from the top
- * but from the bottom of "win".
+/* Write "text" with add_text_with_linebreaks() as not starting from the top but
+ * from bottom of "win". Draw only what fits in window (avoid scroll hints).
*/
static void draw_text_from_bottom(struct Win * win, char * text);
/* Draw onto "map" in "win" the objects in the chain at "start". */
-static void draw_map_objects(struct World * world, struct MapObj * start,
- struct Map * map, struct Win * win);
+static void draw_map_objects(struct MapObj * start, struct Map * map,
+ struct Win * win);
/* Return keybinding list line via "kb_pp", iterate pointer pointed to by it. */
-static char * get_kb_line_and_iterate(struct World * world,
- struct KeyBinding ** kb_pp);
+static char * get_kb_line_and_iterate(struct KeyBinding ** kb_pp);
/* Draw from line "start" on config view for keybindings defined at "kb". */
-static void draw_kb_view(struct World * world, struct Win * w,
- struct KeyBiData * kb, uint8_t start);
+static void draw_kb_view(struct Win * w, struct KeyBiData * kb, uint8_t start);
/* Draw into window "w" from line "start" on a "title" followed by an empty
* line followed by a list of all keybindings starting at kb_p.
*/
-static uint16_t draw_titled_keybinding_list(struct World * world, char * title,
- struct Win * w, uint16_t start,
+static uint16_t draw_titled_keybinding_list(char * title, struct Win * w,
+ uint16_t start,
struct KeyBinding * kb_p);
-static void rewiden_if_less_than(struct Win * win, uint16_t minx)
+static void try_resize_winmap(struct Win * w, int new_size_y, int new_size_x)
{
- if (minx > getmaxx(win->frame.curses_win))
+ char * f_name = "try_resize_winmap()";
+ if (w->winmapsize.y >= new_size_y && w->winmapsize.x >= new_size_x)
+ {
+ return;
+ }
+ if (w->winmapsize.y > new_size_y)
{
- wresize(win->frame.curses_win, getmaxy(win->frame.curses_win), minx);
+ new_size_y = w->winmapsize.y;
}
+ else if (w->winmapsize.x > new_size_x)
+ {
+ new_size_x = w->winmapsize.x;
+ }
+ chtype * old_winmap = w->winmap;
+ uint32_t new_size = sizeof(chtype) * new_size_y * new_size_x;
+ w->winmap = try_malloc(new_size, f_name);
+ uint16_t y, x;
+ for (y = 0; y < new_size_y; y++)
+ {
+ for (x = 0; y < w->winmapsize.y && x < w->winmapsize.x; x++)
+ {
+ chtype ch = old_winmap[(y * w->winmapsize.x) + x];
+ w->winmap[(y * new_size_x) + x] = ch;
+ }
+ for (; x < new_size_x; x++)
+ {
+ w->winmap[(y * new_size_x) + x] = ' ';
+ }
+ }
+ free(old_winmap);
+ w->winmapsize.y = new_size_y;
+ w->winmapsize.x = new_size_x;
}
-static void draw_with_linebreaks(struct Win * win, char * text,
- uint16_t start_y)
+static void set_ch_on_yx(struct Win * w, int y, int x, chtype ch)
+{
+ w->winmap[(y * w->winmapsize.x) + x] = ch;
+}
+
+
+
+static void add_text_with_linebreaks(struct Win * win, char * text)
{
uint16_t x, y;
int16_t z = -1;
- rewiden_if_less_than(win, win->frame.size.x);
- for (y = start_y; ; y++)
+ for (y = win->winmapsize.y; ; y++)
{
- wresize(win->frame.curses_win, y + 1, getmaxx(win->frame.curses_win));
- for (x = 0; x < win->frame.size.x; x++)
+ try_resize_winmap(win, y + 1, win->framesize.x);
+ for (x = 0; x < win->framesize.x; x++)
{
z++;
if ('\n' == text[z])
}
else
{
- mvwaddch(win->frame.curses_win, y, x, text[z]);
+ set_ch_on_yx(win, y, x, text[z]);
}
if ('\n' == text[z+1])
{
-static void draw_line(struct Win * w, uint16_t y, char * line, attr_t attri,
- uint8_t fill)
+static void add_line(struct Win * w, char * line, attr_t attri, uint8_t fill)
{
+ uint16_t y = w->winmapsize.y;
+ uint16_t len_line = strlen(line);
+ if (0 != fill
+ && w->winmapsize.x < w->framesize.x && w->framesize.x > len_line)
+ {
+ try_resize_winmap(w, y + 1, w->framesize.x);
+ }
+ else
+ {
+ try_resize_winmap(w, y + 1, strlen(line));
+ }
uint16_t x = 0;
- for (; x < strlen(line); x++)
+ for (; x < len_line; x++)
{
- rewiden_if_less_than(w, x + 1);
- mvwaddch(w->frame.curses_win, y, x, line[x] | attri);
+ set_ch_on_yx(w, y, x, line[x] | attri);
}
if (0 != fill)
{
- for (; x < w->frame.size.x; x++)
+ for (; x < w->framesize.x; x++)
{
- rewiden_if_less_than(w, x + 1);
- mvwaddch(w->frame.curses_win, y, x, ' ' | attri);
+ set_ch_on_yx(w, y, x, ' ' | attri);
}
}
}
* y and stopping the loop. Make sure +they* don't count as cell space.
*/
char toggle = 0;
- uint16_t x, y, offset;
+ uint16_t x, y;
int16_t z = -1;
for (y = 0; 0 == toggle; y++)
{
- for (x = 0; x < win->frame.size.x; x++)
+ for (x = 0; x < win->framesize.x; x++)
{
z++;
if ('\n' == text[z])
/* Depending on what's bigger, determine start point in window or text. */
uint16_t start_y = 0;
- if (y < win->frame.size.y)
+ if (y < win->framesize.y)
{
- start_y = win->frame.size.y - y;
+ start_y = win->framesize.y - y;
}
- else if (y > win->frame.size.y)
+ else if (y > win->framesize.y)
{
- offset = y - win->frame.size.y;
+ uint16_t offset = y - win->framesize.y;
for (y = 0; y < offset; y++)
{
- for (x = 0; x < win->frame.size.x; x++)
+ for (x = 0; x < win->framesize.x; x++)
{
z++;
if ('\n' == text[z])
text = text + (sizeof(char) * (z + 1));
}
- draw_with_linebreaks(win, text, start_y);
+ try_resize_winmap(win, start_y, 1);
+ add_text_with_linebreaks(win, text);
}
-static void draw_map_objects(struct World * world, struct MapObj * start,
- struct Map * map, struct Win * win)
+static void draw_map_objects(struct MapObj * start, struct Map * map,
+ struct Win * win)
{
struct MapObj * o;
struct MapObjDef * d;
if (( (0 == i && 0 == o->lifepoints) /* Draw in-animate */
|| (1 == i && 0 < o->lifepoints))) /* objects first. */
{
- d = get_map_object_def(world, o->type);
+ d = get_map_object_def(o->type);
c = d->char_on_map;
- mvwaddch(win->frame.curses_win, o->pos.y, o->pos.x, c);
+ set_ch_on_yx(win, o->pos.y, o->pos.x, c);
}
}
}
-static char * get_kb_line_and_iterate(struct World * world,
- struct KeyBinding ** kb_pp)
+static char * get_kb_line_and_iterate(struct KeyBinding ** kb_pp)
{
char * f_name = "get_kb_line_and_iterate()";
struct KeyBinding * kb_p = * kb_pp;
- char * keyname = get_name_to_keycode(world, kb_p->key);
- char * cmd_dsc = get_command_longdsc(world, kb_p->name);
+ char * keyname = get_name_to_keycode(kb_p->key);
+ char * cmd_dsc = get_command_longdsc(kb_p->name);
uint16_t size = 9 + 1 + strlen(cmd_dsc) + 1;
- char * line = try_malloc(size, world, f_name);
+ char * line = try_malloc(size, f_name);
sprintf(line, "%-9s %s", keyname, cmd_dsc);
free(keyname);
* kb_pp = kb_p->next;
-static void draw_kb_view(struct World * world, struct Win * w,
- struct KeyBiData * kb, uint8_t start)
+static void draw_kb_view(struct Win * w, struct KeyBiData * kb, uint8_t start)
{
if (0 == kb->kbs)
{
- wresize(w->frame.curses_win, start + 1, getmaxx(w->frame.curses_win));
- draw_line(w, start, "(none)", 0, 0);
+ add_line(w, "(none)", 0, 0);
return;
}
struct KeyBinding * kb_p = kb->kbs;
uint16_t y;
for (y = start; 0 != kb_p; y++)
{
- wresize(w->frame.curses_win, y + 1, getmaxx(w->frame.curses_win));
attr_t attri = 0;
if (y - start == kb->select)
{
attri = attri | A_BLINK;
}
}
- char * kb_line = get_kb_line_and_iterate(world, &kb_p);
- draw_line(w, y, kb_line, attri, 1);
+ char * kb_line = get_kb_line_and_iterate(&kb_p);
+ add_line(w, kb_line, attri, 1);
free(kb_line);
}
}
-static uint16_t draw_titled_keybinding_list(struct World * world, char * title,
- struct Win * w, uint16_t start,
+static uint16_t draw_titled_keybinding_list(char * title, struct Win * w,
+ uint16_t start,
struct KeyBinding * kb_p)
{
- uint16_t x, y;
- uint16_t i = 0;
+ uint16_t y;
uint8_t state = 0;
for (y = start; (0 == state || 0 != kb_p); y++)
{
- wresize(w->frame.curses_win, y + 1, getmaxx(w->frame.curses_win));
if (0 == state)
{
- for (x = 0; ; x++)
- {
- if (i == strlen(title))
- {
- y++;
- state = 1 + (0 == kb_p);
- i = 0;
- break;
- }
- rewiden_if_less_than(w, x + 1);
- mvwaddch(w->frame.curses_win, y, x, title[i]);
- i++;
- }
+ add_line(w, title, 0, 0);
+ y++;
+ add_line(w, " ", 0, 0);
+ state = 1 + (0 == kb_p);
continue;
}
- char * kb_line = get_kb_line_and_iterate(world, &kb_p);
- if (strlen(kb_line) > getmaxx(w->frame.curses_win))
- {
- wresize(w->frame.curses_win, y + 1, strlen(kb_line));
- }
- draw_line(w, y, kb_line, 0, 0);
+ char * kb_line = get_kb_line_and_iterate(&kb_p);
+ add_line(w, kb_line, 0, 0);
free(kb_line);
}
if (2 == state)
{
char * none = "(none)";
- if (strlen(none) > getmaxx(w->frame.curses_win))
- {
- wresize(w->frame.curses_win, y + 1, strlen(none));
- }
- else
- {
- wresize(w->frame.curses_win, y + 1, getmaxx(w->frame.curses_win));
- }
- draw_line(w, y, none, 0, 0);
+ add_line(w, none, 0, 0);
y++;
}
return y;
extern void draw_win_log(struct Win * win)
{
- struct World * world = (struct World *) win->data;
- draw_text_from_bottom(win, world->log);
+ draw_text_from_bottom(win, world.log);
}
extern void draw_win_map(struct Win * win)
{
- struct World * world = (struct World *) win->data;
- struct Map * map = world->map;
+ struct Map * map = world.map;
char * cells = map->cells;
- wresize(win->frame.curses_win, map->size.y, map->size.x);
- uint16_t x, y, z;
+ try_resize_winmap(win, map->size.y, map->size.x);
+ uint16_t z = 0;
+ uint16_t x, y;
for (y = 0; y < map->size.y; y++)
{
for (x = 0; x < map->size.x; x++)
{
- mvwaddch(win->frame.curses_win, y, x, cells[z]);
+ set_ch_on_yx(win, y, x, cells[z]);
z++;
}
}
- draw_map_objects(world, world->map_objs, map, win);
+ draw_map_objects(world.map_objs, map, win);
}
extern void draw_win_info(struct Win * win)
{
- struct World * world = (struct World *) win->data;
char * dsc_turn = "Turn: ";
char * dsc_hitpoints = "\nHitpoints: ";
char * dsc_score = "\nScore: ";
uint16_t maxl = strlen(dsc_turn) + strlen(dsc_hitpoints) + strlen(dsc_score)
+ 10 + 5 + 10; /* max strlens of numbers to be used */
char text[maxl + 1];
- struct MapObj * player = get_player(world);
+ struct MapObj * player = get_player();
sprintf(text, "%s%d%s%d%s%d",
- dsc_turn, world->turn,
+ dsc_turn, world.turn,
dsc_hitpoints, player->lifepoints,
- dsc_score, world->score);
- draw_with_linebreaks(win, text, 0);
+ dsc_score, world.score);
+ add_text_with_linebreaks(win, text);
}
extern void draw_win_inventory(struct Win * win)
{
- struct World * world = (struct World *) win->data;
- struct MapObj * player = get_player(world);
+ struct MapObj * player = get_player();
if (NULL == player->owns)
{
- draw_line(win, 0, "(none)", 0, 0);
+ add_line(win, "(none)", 0, 0);
return;
}
- win->center.y = world->inventory_select;
+ win->center.y = world.inventory_sel;
struct MapObj * owned = player->owns;
uint8_t y;
for (y = 0; NULL != owned; y++)
{
- wresize(win->frame.curses_win, y + 1, getmaxx(win->frame.curses_win));
attr_t attri = 0;
- if (y == world->inventory_select)
+ if (y == world.inventory_sel)
{
attri = A_REVERSE;
}
- struct MapObjDef * mod = get_map_object_def(world, owned->type);
- draw_line(win, y, mod->name, attri, 0);
+ struct MapObjDef * mod = get_map_object_def(owned->type);
+ add_line(win, mod->name, attri, 0);
owned = owned->next;
}
}
extern void draw_win_available_keybindings(struct Win * win)
{
- struct World * world = (struct World *) win->data;
char * title = "Active window's keybindings:";
struct KeyBinding * kb_p;
- struct WinConf * wc = get_winconf_by_win(world, world->wmeta->active);
+ struct WinConf * wc = get_winconf_by_win(world.wmeta->active);
if (0 == wc->view)
{
kb_p = wc->kb.kbs;
}
else if (1 == wc->view)
{
- kb_p = world->kb_wingeom.kbs;
+ kb_p = world.kb_wingeom.kbs;
}
else if (2 == wc->view)
{
- kb_p = world->kb_winkeys.kbs;
+ kb_p = world.kb_winkeys.kbs;
}
- uint16_t offset = draw_titled_keybinding_list(world, title, win, 0, kb_p);
- draw_titled_keybinding_list(world, "Global keybindings", win, offset + 1,
- world->kb_global.kbs);
+ uint16_t offset = draw_titled_keybinding_list(title, win, 0, kb_p);
+ add_line(win, " ", 0, 0);
+ struct KeyBinding * kbs_glo = world.kb_global.kbs;
+ draw_titled_keybinding_list("Global keybindings", win, offset + 1, kbs_glo);
}
extern void draw_win_keybindings_global(struct Win * win)
{
- struct World * world = (struct World *) win->data;
- win->center.y = world->kb_global.select;
- draw_kb_view(world, win, &world->kb_global, 0);
+ win->center.y = world.kb_global.select;
+ draw_kb_view(win, &world.kb_global, 0);
}
extern void draw_win_keybindings_winconf_geometry(struct Win * win)
{
- struct World * world = (struct World *) win->data;
- win->center.y = world->kb_wingeom.select;
- draw_kb_view(world, win, &world->kb_wingeom, 0);
+ win->center.y = world.kb_wingeom.select;
+ draw_kb_view(win, &world.kb_wingeom, 0);
}
extern void draw_win_keybindings_winconf_keybindings(struct Win * win)
{
- struct World * world = (struct World *) win->data;
- win->center.y = world->kb_winkeys.select;
- draw_kb_view(world, win, &world->kb_winkeys, 0);
+ win->center.y = world.kb_winkeys.select;
+ draw_kb_view(win, &world.kb_winkeys, 0);
}
extern void draw_winconf_keybindings(struct Win * win)
{
- struct World * world = (struct World *) win->data;
- struct WinConf * wc = get_winconf_by_win(world, win);
+ struct WinConf * wc = get_winconf_by_win(win);
char * title = "Window's keybindings:";
- draw_line(win, 0, title, 0, 0);
- draw_kb_view(world, win, &wc->kb, 2);
+ add_line(win, title, 0, 0);
+ add_line(win, " ", 0, 0);
+ draw_kb_view(win, &wc->kb, 2);
win->center.y = wc->kb.select + 2;
}
extern void draw_winconf_geometry(struct Win * win)
{
- struct World * world = (struct World *) win->data;
- struct WinConf * wcp = get_winconf_by_win(world, win);
+ struct WinConf * wcp = get_winconf_by_win(/*&world, */win);
char * title = "Window's geometry:\n";
char * h_d = "\nHeight to save: ";
char * h_pos = " (width in cells)";
- char * h_neg = " (negative diff: cells to maximum width)";
+ char * h_neg = " (negative diff: cells to screen width)";
char * w_d = "\n\nWidth to save: ";
char * w_pos = " (height in cells)";
- char * w_neg = " (negative diff: cells to maximum height)";
+ char * w_neg = " (negative diff: cells to screen height)";
char * h_t = h_pos;
char * w_t = w_pos;
if (1 == wcp->height_type)
char text[maxl + 1];
sprintf(text, "%s%s%d%s%s%d%s", title, h_d, wcp->height, h_t,
w_d, wcp->width, w_t);
- draw_with_linebreaks(win, text, 0);
+ add_text_with_linebreaks(win, text);
}