#include "windows.h" /* for structs WinMeta, Win, init_win_meta(),
* draw_all_wins()
*/
-#include "readwrite.h" /* for read_uint32_bigendian](),
+#include "readwrite.h" /* for try_fgetc(), read_uint32_bigendian(),
* write_uint32_bigendian(), try_fopen(), try_fclose(),
- * try_fclose_unlink_rename()
+ * try_fclose_unlink_rename(), try_fgetc_noeof(),
*/
#include "map_objects.h" /* for structs MapObj, init_map_object_defs(),
* build_map_objects(), get_player()
#include "map.h" /* for struct Map, init_map() */
#include "misc.h" /* for update_log(), find_passable_pos(), save_game(),
* try_calloc(), check_tempfile(), check_xor_files(),
- * load_interface_conf(), load_game()
+ * load_interface_conf(), load_game(), rrand()
*/
#include "wincontrol.h" /* get_win_by_id(), get_winconf_by_win() */
-#include "rrand.h" /* for rrand(), rrand_seed() */
-#include "rexit.h" /* for exit_game(), exit_err() */
+#include "rexit.h" /* for exit_game() */
#include "command_db.h" /* for init_command_db(), is_command_id_shortdsc() */
#include "control.h" /* for control_by_id(), player_control(),
* get_available_keycode_to_action()
*/
+#include "map_object_actions.h" /* for init_map_object_actions() */
char * f_name = "main()";
world.turn = 0; /* Turns to 1 when map and objects are initalized. */
+ /* Initialize commands and map object actions. */
init_command_db();
set_cleanup_flag(CLEANUP_COMMAND_DB);
+ init_map_object_actions();
+ set_cleanup_flag(CLEANUP_MAP_OBJECT_ACTS);
/* Check for corrupted savefile / recordfile savings. */
char * recordfile = "record";
world.map_obj_count = 0;
/* For interactive mode, try to load world state from savefile. */
- char * err_r = "Trouble loading game (in main()) / "
- "reading from opened 'savefile'.";
FILE * file;
if (1 == world.interactive && 0 == access(savefile, F_OK))
{
/* For non-interactive mode, try to load world state from record file. */
else
{
- err_r = "Trouble reading from 'record' file (read_uint32_bigendian() "
- "in main()).";
if (0 == world.interactive)
{
file = try_fopen(recordfile, "r", f_name);
- exit_err(read_uint32_bigendian(file, &world.seed), err_r);
+ world.seed = read_uint32_bigendian(file);
}
/* For interactive-mode in newly started world, generate a start seed
else
{
world.seed = time(NULL);
-
- char * err_w = "Trouble recording new seed "
- "(write_uint32_bigendian() in main()) / writing to "
- "file 'record_tmp'.";
file = try_fopen(recordfile_tmp, "w", f_name);
- exit_err(write_uint32_bigendian(world.seed, file), err_w);
+ write_uint32_bigendian(world.seed, file);
try_fclose_unlink_rename(file, recordfile_tmp, recordfile, f_name);
}
+ world.mapseed = world.seed;
}
/* Generate map from seed and, if newly generated world, start positions of
* actors.
*/
- rrand_seed(world.seed);
+ uint32_t restore_seed = world.seed;
+ world.seed = world.mapseed;
struct Map map = init_map();
world.map = ↦
set_cleanup_flag(CLEANUP_MAP);
set_cleanup_flag(CLEANUP_MAP_OBJECTS);
world.turn = 1;
}
+ world.seed = restore_seed;
/* Initialize window system and windows. */
- WINDOW * screen = initscr();
+ init_win_meta();
set_cleanup_flag(CLEANUP_NCURSES);
noecho();
curs_set(0);
- keypad(screen, TRUE);
+ keypad(world.wmeta->screen, TRUE);
raw();
- init_win_meta(screen);
- set_cleanup_flag(CLEANUP_WIN_META);
load_interface_conf();
- set_cleanup_flag(CLEANUP_INTERFACE_CONF);
+ set_cleanup_flag(CLEANUP_INTERFACE);
/* Focus map on player. */
struct MapObj * player = get_player();
{
while (world.turn != start_turn)
{
- action = getc(file);
+ action = try_fgetc(file, f_name);
if (EOF == action)
{
break;
}
- if (is_command_id_shortdsc(action, "drop"))
+ if ( is_command_id_shortdsc(action, "drop")
+ || is_command_id_shortdsc(action, "use"))
{
- world.inventory_select = getc(file);
+ world.inventory_select = try_fgetc_noeof(file, f_name);
}
player_control_by_id(action);
}
if ( EOF != action
&& key == get_available_keycode_to_action("wait"))
{
- action = getc(file);
+ action = try_fgetc(file, f_name);
if (EOF != action)
{
- if (is_command_id_shortdsc(action, "drop"))
+ if ( is_command_id_shortdsc(action, "drop")
+ || is_command_id_shortdsc(action, "use"))
{
- world.inventory_select = getc(file);
+ world.inventory_select = try_fgetc_noeof(file, f_name);
}
player_control_by_id(action);
}