win_map->center = player->pos;
/* Initialize player's inventory selection index to start position. */
- world.inventory_select = 0;
+ world.inventory_sel = 0;
/* Replay mode. */
int key;
if ( is_command_id_shortdsc(action, "drop")
|| is_command_id_shortdsc(action, "use"))
{
- world.inventory_select = try_fgetc_noeof(file, f_name);
+ world.inventory_sel = try_fgetc_noeof(file, f_name);
}
player_control_by_id(action);
}
if ( is_command_id_shortdsc(action, "drop")
|| is_command_id_shortdsc(action, "use"))
{
- world.inventory_select = try_fgetc_noeof(file, f_name);
+ world.inventory_sel = try_fgetc_noeof(file, f_name);
}
player_control_by_id(action);
}