-#ifndef ROGUELIKE_H
-#define ROGUELIKE_H
+/* main.h
+ *
+ * Contains the World struct holding all game data together.
+ */
-#include <stdint.h>
+#ifndef MAIN_H
+#define MAIN_H
+#include <stdint.h> /* for uint32_t*/
+#include "keybindings.h" /* for KeyBiData struct */
struct WinMeta;
+struct WinConf;
struct Win;
-struct KeyBinding;
-struct KeysWinData;
struct Map;
+struct MapObjDef;
+struct MapObj;
+
+
+
+struct World
+{
+ char interactive; /* 1: playing; 0: record playback. */
+ struct KeyBiData kb_global; /* Global keybindings. */
+ struct KeyBiData kb_wingeom; /* Window geometry config keybindings. */
+ struct KeyBiData kb_winkeys; /* Window keybinding config keybindings.*/
+ uint32_t seed; /* Randomness seed. */
+ uint32_t turn; /* Current game turn. */
+ uint16_t score; /* Player's score. */
+ char * log; /* Pointer to the game log string. */
+ struct Map * map; /* Pointer to the game map cells. */
+ struct CommandDB * cmd_db; /* Pointer to the command database. */
+ struct WinMeta * wmeta; /* Pointer to window manager's WinMeta. */
+ struct WinConf * winconfs; /* Pointer to windows' configurations. */
+ char * winconf_ids; /* Pointer to string of Winconfs' ids. */
+ uint8_t map_obj_count; /* Counts map objects generated so far. */
+ struct MapObjDef * map_obj_defs; /* Map object type definitions chain. */
+ struct MapObj * map_objs; /* Pointer to map objects chain start. */
+ uint8_t inventory_select; /* Player's inventory selection index. */
+ uint8_t old_inventory_select; /* Temporarily stores for recordfile */
+} world; /* writing inventory selection index. */
+
-struct World {
- char interactive;
- struct KeyBinding * keybindings;
- struct KeysWinData * keyswindata;
- uint32_t seed;
- uint32_t turn;
- char * log;
- struct Map * map;
- struct Item * item;
- struct Monster * monster;
- struct Player * player; };
#endif