#ifndef MAIN_H
#define MAIN_H
-
-
#include <stdint.h> /* for uint32_t*/
-#include "keybindings.h"
+#include "keybindings.h" /* for KeyBiData struct */
struct WinMeta;
struct WinConf;
struct Win;
-struct KeyBinding;
-struct KeysWinData;
struct Map;
-struct ItemDef;
-struct MonsterDef;
+struct MapObjDef;
+struct MapObj;
uint16_t score; /* Player's score. */
char * log; /* Pointer to the game log string. */
struct Map * map; /* Pointer to the game map cells. */
- struct ItemDef * item_def; /* Pointer to the item definitions. */
- struct Item * item; /* Pointer to the items' data. */
- struct MonsterDef * monster_def; /* Pointer to the monster definitions. */
- struct Monster * monster; /* Pointer to the monsters' data. */
- struct Player * player; /* Pointer to the player data. */
struct CommandDB * cmd_db; /* Pointer to the command database. */
struct WinMeta * wmeta; /* Pointer to window manager's WinMeta. */
struct WinConf * winconfs; /* Pointer to windows' configurations. */
char * winconf_ids; /* Pointer to string of Winconfs' ids. */
- uint8_t map_object_count; /* Counts loaded/generated map objects. */
-};
+ uint8_t map_obj_count; /* Counts map objects generated so far. */
+ struct MapObjDef * map_obj_defs; /* Map object type definitions chain. */
+ struct MapObj * map_objs; /* Pointer to map objects chain start. */
+ uint8_t inventory_select; /* Player's inventory selection index. */
+ uint8_t old_inventory_select; /* Temporarily stores for recordfile */
+} world; /* writing inventory selection index. */