#include "map.h"
#include <stdint.h> /* for uint16_t, uint32_t */
#include "misc.h" /* for try_malloc(), center_offset() */
-#include "map_objects.h" /* for Player struct */
+#include "map_objects.h" /* for get_player() */
#include "yx_uint16.h" /* for yx_uint16 and dir enums */
#include "rrand.h" /* for rrand() */
#include "windows.h" /* for struct Win */
+#include "main.h" /* for world global */
+#include "wincontrol.h" /* for get_win_by_id() */
-extern void map_scroll(struct Win * win, struct yx_uint16 map_size, enum dir d)
+extern void map_scroll(char d)
{
+ struct Win * win = get_win_by_id('m');
uint16_t offset;
- if ((NORTH == d || SOUTH == d) && map_size.y > win->framesize.y)
+ if (('N' == d || 'S' == d) && world.map->size.y > win->framesize.y)
{
- offset = center_offset(win->center.y, map_size.y, win->framesize.y);
+ offset = center_offset(win->center.y,
+ world.map->size.y, win->framesize.y);
win->center.y = offset + (win->framesize.y / 2);
- if (NORTH == d && win->center.y > 0)
+ if ('N' == d && win->center.y > 0)
{
win->center.y--;
}
- else if (SOUTH == d && win->center.y < map_size.y - 1)
+ else if ('S' == d && win->center.y < world.map->size.y - 1)
{
win->center.y++;
}
}
- else if ((WEST == d || EAST == d) && map_size.x > win->framesize.x)
+ else if (('W' == d || 'E' == d) && world.map->size.x > win->framesize.x)
{
- offset = center_offset(win->center.x, map_size.x, win->framesize.x);
+ offset = center_offset(win->center.x,
+ world.map->size.x, win->framesize.x);
win->center.x = offset + (win->framesize.x / 2);
- if (WEST == d && win->center.x > 0)
+ if ('W' == d && win->center.x > 0)
{
win->center.x--;
}
- else if (EAST == d && win->center.x < map_size.x - 1)
+ else if ('E' == d && win->center.x < world.map->size.x - 1)
{
win->center.x++;
}
}
}
+
+
+
+extern void map_center()
+{
+ struct MapObj * player = get_player();
+ struct Win * win_map = get_win_by_id('m');
+ win_map->center = player->pos;
+}