*/
extern struct Map init_map();
-
-
/* Try to change the view center of map into directino described by "d" (north
* = "N", east = "E" etc.).
*/
extern void map_scroll(char d);
-
-
/* Center map on player. */
extern void map_center();
+/* Check if coordinate pos on (or beyond) map is accessible to map object
+ * movement.
+ */
+extern uint8_t is_passable(struct Map * map, struct yx_uint16 pos);
+
#endif