*/
extern uint8_t move_actor(struct MapObj * actor, char d);
-
-
/* Wrapper for using move_actor() on the MapObj representing the player; updates
* the game log with appropriate messages on the move attempt and its results;
* turns over to turn_over() when finished.
*/
extern void move_player(char d);
-
-
/* Make player wait one turn, i.e. only update_log with a "you wait" message
* and turn control over to the enemy.
*/
extern void player_wait();
-
-
/* Check if coordinate pos on (or beyond) map is accessible to map object
* movement.
*/
extern char is_passable(struct Map * map, struct yx_uint16 pos);
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-
/* Make player drop to ground map ojbect indexed by world.inventory_select. */
extern void player_drop();