+/* map_objects.c */
+
#include "map_objects.h"
-#include <stdlib.h>
-#include <stdio.h>
-#include "yx_uint16.h"
-#include "readwrite.h"
-#include "misc.h"
-#include "map.h"
-#include "main.h"
-
-static struct MapObj * get_next_map_obj (void *, char *, size_t, struct MapObj *);
-
-extern void readwrite_map_objects_dummy (void * dummy, FILE * file) {
-// Dummy function for calls of (write|read)_map_objects on map objects without specific attributes.
- ; }
-
-extern void write_map_objects_monsterdata (void * start, FILE * file) {
-// Write to file data specific to map objects of type monster.
- struct Monster * m = (struct Monster *) start;
- fputc(m->hitpoints, file); }
-
-extern void write_map_objects (void * start, FILE * file, void (* w_typedata) (void *, FILE *) ) {
-// Write into file the map object chain starting at start, use write_type() for object-type specific data.
- struct MapObj * map_obj;
- for (map_obj = start; map_obj != 0; map_obj = map_obj->next) {
- write_uint16_bigendian(map_obj->pos.y + 1, file);
- write_uint16_bigendian(map_obj->pos.x + 1, file);
- fputc(map_obj->type, file);
- w_typedata (map_obj, file); }
- write_uint16_bigendian(0, file); }
-
-extern void read_map_objects_monsterdata (void * start, FILE * file) {
-// Read from file data speciifc to map objects of type monster.
- struct Monster * m = (struct Monster *) start;
- m->hitpoints = fgetc(file); }
-
-static struct MapObj * get_next_map_obj (void * start, char * first, size_t size, struct MapObj * map_obj) {
-// Return pointer to map object of "size". If first in chain ("first" pointing to !0), point "start" to it.
- if (* first) {
- struct MapObj * * z = start;
- map_obj = malloc(size);
- * z = map_obj;
- * first = 0; }
- else {
- map_obj->next = malloc(size);
- map_obj = map_obj->next; }
- return map_obj; }
-
-extern void read_map_objects (void * start, FILE * file, size_t size, void (* r_typedata) (void *, FILE *) ) {
-// Read from file chain of map objects starting at start, use r_typedata() for object-type specific data.
- struct MapObj * map_obj;
- uint16_t test;
- char first = 1;
- while (1) {
- test = read_uint16_bigendian(file);
- if (0 == test)
- break;
- map_obj = get_next_map_obj(start, &first, size, map_obj);
- map_obj->pos.y = test - 1;
- map_obj->pos.x = read_uint16_bigendian(file) - 1;
- map_obj->type = fgetc(file);
- r_typedata (map_obj, file); }
- if (!first)
- map_obj->next = 0; }
-
-extern void build_map_objects_monsterdata (struct MapObjDef * map_obj_def, void * start) {
-// Build data specific to map objects of type monster.
- struct Monster * m = (struct Monster *) start;
- m->map_obj.type = map_obj_def->id;
- struct MonsterDef * md = (struct MonsterDef *) map_obj_def;
- m->hitpoints = md->hitpoints_start; }
-
-extern void build_map_objects_itemdata (struct MapObjDef * map_obj_def, void * start) {
-// Build data speciifc to map objects of type data.
- struct Item * i = (struct Item *) start;
- i->map_obj.type = map_obj_def->id; }
-
-extern void * build_map_objects (struct World * world, void * start, char def_id, unsigned char n,
- size_t size, void (* b_typedata) (struct MapObjDef *, void *)) {
-// Build chain of n map objects starting at start, use f() for object-specific data.
- unsigned char i;
- struct MapObj * mo;
- char first = 1;
- struct MapObjDef * mod = get_map_obj_def (world, def_id);
- for (i = 0; i < n; i++) {
- mo = get_next_map_obj(start, &first, size, mo);
+#include <stdlib.h> /* for free(), atoi() */
+#include <stdint.h> /* for uint8_t */
+#include <stdio.h> /* for FILE typedef */
+#include <string.h> /* for strchr(), strlen(), memcpy(), strtok() */
+#include "readwrite.h" /* for get_linemax(), try_fopen(), try_fclose()
+ * [read/write]_uint[8/16/23][_bigendian]()
+ */
+#include "misc.h" /* for try_malloc(), try_calloc(), find_passable_pos() */
+#include "main.h" /* for World struct */
+#include "rexit.h" /* for err_exit() */
+
+
+
+extern void init_map_object_defs(struct World * world, char * filename)
+{
+ char * f_name = "init_map_object_defs()";
+ FILE * file = try_fopen(filename, "r", world, f_name);
+ uint16_t linemax = get_linemax(file, world, f_name);
+ struct MapObjDef ** last_mod_ptr_ptr = &world->map_obj_defs;
+ char * delim = " ";
+ char line[linemax + 1];
+ while (try_fgets(line, linemax + 1, file, world, f_name))
+ {
+ struct MapObjDef * mod;
+ mod = try_malloc(sizeof(struct MapObjDef), world, f_name);
+ mod->next = NULL;
+ mod->id = atoi(strtok(line, delim));
+ mod->corpse_id = atoi(strtok(NULL, delim));
+ mod->char_on_map = * strtok(NULL, delim);
+ mod->lifepoints = atoi(strtok(NULL, delim));
+ char * name = strtok(NULL, "\n");
+ mod->name = try_malloc(strlen(name) + 1, world, f_name);
+ memcpy(mod->name, name, strlen(name) + 1);
+ * last_mod_ptr_ptr = mod;
+ last_mod_ptr_ptr = &mod->next;
+ }
+ try_fclose(file, world, f_name);
+}
+
+
+
+extern void free_map_object_defs(struct MapObjDef * mod_start)
+{
+ if (NULL == mod_start)
+ {
+ return;
+ }
+ free_map_object_defs(mod_start->next);
+ free(mod_start->name);
+ free(mod_start);
+}
+
+
+
+extern void write_map_objects(struct World * world, FILE * file)
+{
+ char * f_name = "write_map_objects()";
+ struct MapObj * mo = world->map_objs;
+ uint8_t size = 3 + 1 + 3 + 1 + 3 + 1 + 5 + 1 + 5 + 1;
+ char line[size];
+ while (NULL != mo)
+ {
+ sprintf(line, "%d %d %d %d %d\n",
+ mo->id, mo->type, mo->lifepoints, mo->pos.y, mo->pos.x);
+ try_fwrite(line, strlen(line), 1, file, world, f_name);
+ mo = mo->next;
+ }
+}
+
+
+
+extern void read_map_objects(struct World * world, FILE * file, char * line,
+ int linemax)
+{
+ char * f_name = "read_map_objects()";
+ struct MapObj ** mo_ptr_ptr = &world->map_objs;
+ char * delim = " ";
+ struct MapObj * mo;
+ while (try_fgets(line, linemax + 1, file, world, f_name))
+ {
+ mo = malloc(sizeof(struct MapObj));
+ mo->next = NULL;
+ mo->id = atoi(strtok(line, delim));
+ if (mo->id > world->map_obj_count)
+ {
+ world->map_obj_count = mo->id;
+ }
+ mo->type = atoi(strtok(NULL, delim));
+ mo->lifepoints = atoi(strtok(NULL, delim));
+ mo->pos.y = atoi(strtok(NULL, delim));
+ mo->pos.x = atoi(strtok(NULL, delim));
+ * mo_ptr_ptr = mo;
+ mo_ptr_ptr = &mo->next;
+ }
+ world->last_map_obj = mo;
+}
+
+
+
+extern void add_map_object(struct World * world, uint8_t type)
+{
+ char * f_name = "add_map_object";
+ struct MapObjDef * mod = get_map_object_def(world, type);
+ struct MapObj * mo = try_malloc(sizeof(struct MapObj), world, f_name);
+ mo->id = world->map_obj_count;
+ world->map_obj_count++;
+ mo->type = mod->id;
+ mo->lifepoints = mod->lifepoints;
mo->pos = find_passable_pos(world->map);
- b_typedata (mod, mo); }
- if (!first)
- mo->next = 0;
- return &mo->next; }
-
-extern struct MapObjDef * get_map_obj_def (struct World * world, char def_id) {
-// Get pointer to the map object definition with id "def_id".
- struct MapObjDef * d = NULL;
- for (d = (struct MapObjDef *) world->monster_def; d->id != def_id && 0 != d->next; d = d->next);
- if (d->id != def_id)
- for (d = (struct MapObjDef *) world->item_def; d->id != def_id && 0 != d->next; d = d->next);
- return d; }
-
-extern struct yx_uint16 find_passable_pos (struct Map * map) {
-// Return a random passable position on map.
- struct yx_uint16 pos;
- for (pos.y = pos.x = 0; 0 == is_passable(map, pos);) {
- pos.y = rrand(0, 0) % map->size.y;
- pos.x = rrand(0, 0) % map->size.x; }
- return pos; }
-
-extern char is_passable (struct Map * map, struct yx_uint16 pos) {
-// Check if coordinate on (or beyond) map is accessible to actor movement.
- char passable = 0;
- if (0 <= pos.x && pos.x < map->size.x && 0 <= pos.y && pos.y < map->size.y)
- if ('.' == map->cells[pos.y * map->size.x + pos.x])
- passable = 1;
- return passable; }
-
-extern void move_monster (struct World * world, struct Monster * monster) {
-// Move monster in random direction, trigger fighting when hindered by player/monster.
- char d = rrand(0, 0) % 5;
- struct yx_uint16 t = mv_yx_in_dir (d, monster->map_obj.pos);
- char * msg = malloc(100);
- struct MapObjDef * mod = get_map_obj_def (world, monster->map_obj.type);
- char * desc = mod->desc;
- char * desc_other;
- if (yx_uint16_cmp (t, world->player->pos)) {
- sprintf(msg, "\nThe %s hits you.", desc);
- update_log (world, msg);
- world->player->hitpoints--;
- if (0 == world->player->hitpoints)
- update_log (world, "\nYou are dead.");
- return; }
- struct Monster * other_monster;
- for (other_monster = world->monster; other_monster != 0; other_monster = other_monster->map_obj.next) {
- if (other_monster == monster)
- continue;
- if (yx_uint16_cmp (t, other_monster->map_obj.pos)) {
- mod = get_map_obj_def (world, monster->map_obj.type);
- desc_other = mod->desc;
- sprintf(msg, "\n%s bumps into %s.", desc, desc_other);
- update_log (world, msg);
- return; } }
- free (msg);
- if (is_passable(world->map, t))
- monster->map_obj.pos = t; }
-
-extern void move_player (struct World * world, char d) {
-// Move player in direction d, update log and turn over to the enemy.
- struct yx_uint16 t = mv_yx_in_dir (d, world->player->pos);
- struct Monster * monster;
- struct MapObjDef * mod;
- char * msg = calloc(100, sizeof(char));
- char * desc;
- for (monster = world->monster; monster != 0; monster = monster->map_obj.next)
- if (yx_uint16_cmp (t, monster->map_obj.pos)) {
- mod = get_map_obj_def (world, monster->map_obj.type);
- desc = mod->desc;
- sprintf (msg, "\nYou hit the %s.", desc);
- update_log (world, msg);
- monster->hitpoints--;
- if (0 == monster->hitpoints) {
- sprintf (msg, "\nYou kill the %s.", desc);
- update_log (world, msg);
- if (world->monster == monster)
- world->monster = world->monster->map_obj.next;
- else {
- struct Monster * m_prev;
- for (m_prev = world->monster; m_prev->map_obj.next != monster; m_prev = m_prev->map_obj.next);
- m_prev->map_obj.next = monster->map_obj.next; }
- free(monster); }
- turn_over (world, d);
- return; }
- char * msg_content = "You fail to move";
- char * dir;
- if (NORTH == d) dir = "north";
- else if (EAST == d) dir = "east" ;
- else if (SOUTH == d) dir = "south";
- else if (WEST == d) dir = "west" ;
- if (is_passable(world->map, t)) {
- msg_content = "You move";
- world->player->pos = t; }
- sprintf(msg, "\n%s %s.", msg_content, dir);
- update_log (world, msg);
- free(msg);
- turn_over (world, d); }
-
-extern void player_wait (struct World * world) {
-// Make player wait one turn.
- update_log (world, "\nYou wait.");
- turn_over (world, 0); }
+ mo->next = NULL;
+ if (NULL == world->last_map_obj)
+ {
+ world->map_objs = mo;
+ }
+ else
+ {
+ world->last_map_obj->next = mo;
+ }
+ world->last_map_obj = mo;
+}
+
+
+
+extern void add_map_objects(struct World * world, uint8_t type, uint8_t n)
+{
+ uint8_t i;
+ for (i = 0; i < n; i++)
+ {
+ add_map_object(world, type);
+ }
+}
+
+
+
+extern void free_map_objects(struct MapObj * mo_start)
+{
+ if (NULL == mo_start)
+ {
+ return;
+ }
+ free_map_objects(mo_start->next);
+ free(mo_start);
+}
+
+
+
+extern struct MapObj * get_player(struct World * world)
+{
+ struct MapObj * ptr = world->map_objs;
+ while (1)
+ {
+ if (NULL == ptr)
+ {
+ return ptr;
+ }
+ if (0 == ptr->id)
+ {
+ return ptr;
+ }
+ ptr = ptr->next;
+ }
+}
+
+
+
+extern struct MapObjDef * get_map_object_def(struct World * w, uint8_t id)
+{
+ struct MapObjDef * mod = w->map_obj_defs;
+ while (id != mod->id)
+ {
+ mod = mod->next;
+ }
+ return mod;
+}