#include <stdlib.h> /* for size_t, calloc(), free() */
#include <string.h> /* for strlen(), strcmp(), memcpy() */
#include <stdint.h> /* for uint8_t, uint16_t */
-#include "readwrite.h" /* for [read/write]_uint[8/16/32][_bigendian](),
- * try_fopen(), try_fclose()
+#include "readwrite.h" /* for try_fopen(), try_fclose(), textfile_sizes(),
+ * try_fputc(), try_fgetc()
*/
-#include "map_objects.h" /* for struct Monster, write_map_objects(), */
-#include "map_object_actions.h" /* for is_passable(), move_monster() */
-#include "map.h" /* for Map struct */
-#include "main.h" /* for World struct */
+#include "map_objects.h" /* for struct MapObj, get_player(), read_map_objects(),
+ * write_map_objects()
+ */
+#include "map_object_actions.h" /* for struct MapObjAct */
+#include "ai.h" /* for pretty_dumb_ai() */
+#include "map.h" /* for Map struct, is_passable() */
+#include "main.h" /* for world global */
#include "yx_uint16.h" /* for yx_uint16 struct */
-#include "rrand.h" /* for rrand(), rrand_seed() */
-#include "rexit.h" /* for exit_err() */
+#include "rexit.h" /* for exit_err(), exit_trouble() */
+#include "wincontrol.h" /* for init_winconfs(), init_wins(), free_winconfs(),
+ * sorted_wintoggle_and_activate()
+ */
+#include "windows.h" /* for suspend_win() */
+#include "command_db.h" /* for is_command_id_shortdsc() */
-extern char * trouble_msg(struct World * w, char * parent, char * child)
+extern uint16_t rrand()
{
- char * p1 = "Trouble in ";
- char * p2 = " with ";
- char * p3 = ".";
- uint16_t size = strlen(p1) + strlen(parent) + strlen(p2) + strlen(child)
- + strlen(p3) + 1;
- char * msg = malloc(size);
- exit_err(NULL == msg, w, "malloc() in trouble_msg() failed.");
- sprintf(msg, "%s%s%s%s%s", p1, parent, p2, child, p3);
- return msg;
+ /* Constants as recommended by POSIX.1-2001 (see man page rand(3)). */
+ world.seed = ((world.seed * 1103515245) + 12345) % 4294967296;
+ return (world.seed >> 16); /* Ignore less random least significant bits. */
}
-extern void * try_malloc(size_t size, struct World * w, char * f)
+extern void * try_malloc(size_t size, char * f)
{
- char * msg = trouble_msg(w, f, "malloc()");
void * p = malloc(size);
- exit_err(NULL == p, w, msg);
- free(msg);
+ exit_trouble(NULL == p, f, "malloc()");
return p;
}
-extern void * try_calloc(size_t size1, size_t size2, struct World * w, char * f)
+extern void * try_calloc(size_t size1, size_t size2, char * f)
{
- char * msg = trouble_msg(w, f, "calloc()");
void * p = calloc(size1, size2);
- exit_err(NULL == p, w, msg);
- free(msg);
+ exit_trouble(NULL == p, f, "calloc()");
return p;
}
-extern void check_files_xor(char * p1, char * p2, struct World * w)
+extern void check_files_xor(char * p1, char * p2)
{
char * msg1 = "A file '";
char * msg2 = "' exists, but no file '";
{
sprintf(msg, "%s%s%s%s%s", msg1, p1, msg2, p2, msg3);
errno = 0;
- exit_err(1, w, msg);
+ exit_err(1, msg);
}
else if (access(p1, F_OK) && !access(p2, F_OK))
{
sprintf(msg, "%s%s%s%s%s", msg1, p2, msg2, p1, msg3);
errno = 0;
- exit_err(1, w, msg);
+ exit_err(1, msg);
}
}
-extern void check_tempfile(char * path, struct World * w)
+extern void check_tempfile(char * path)
{
char * msg1 = "A file '";
char * msg2 = "' exists, probably from a corrupted previous file saving "
- "process. To avoid corruption of game files, the game won't "
- "start until it is removed or renamed.";
+ "process. To avoid corruption of game files, the game won't "
+ "start until it is removed or renamed.";
uint16_t size = strlen(msg1) + strlen(path) + strlen(msg2);
char msg[size];
sprintf(msg, "%s%s%s", msg1, path, msg2);
- exit_err(!access(path, F_OK), w, msg);
+ exit_err(!access(path, F_OK), msg);
}
-extern void update_log(struct World * world, char * text)
+extern void save_interface_conf()
+{
+ save_keybindings("config/keybindings_global", &world.kb_global);
+ save_keybindings("config/keybindings_wingeom", &world.kb_wingeom);
+ save_keybindings("config/keybindings_winkeys", &world.kb_winkeys);
+ save_win_configs();
+}
+
+
+
+extern void load_interface_conf()
+{
+ init_keybindings("config/keybindings_global", &world.kb_global);
+ init_keybindings("config/keybindings_wingeom", &world.kb_wingeom);
+ init_keybindings("config/keybindings_winkeys", &world.kb_winkeys);
+ init_winconfs();
+ init_wins();
+ sorted_wintoggle_and_activate();
+}
+
+
+
+extern void unload_interface_conf()
+{
+ free_keybindings(world.kb_global.kbs);
+ free_keybindings(world.kb_wingeom.kbs);
+ free_keybindings(world.kb_winkeys.kbs);
+ while (0 != world.wmeta->active)
+ {
+ suspend_win(world.wmeta->active);
+ }
+ free_winconfs();
+}
+
+
+
+extern void reload_interface_conf()
+{
+ unload_interface_conf();
+ load_interface_conf();
+}
+
+
+
+extern void update_log(char * text)
{
char * f_name = "update_log()";
static char * last_msg; /* TODO: valgrind is dissatisfied */
if (0 == last_msg) /* with this calloc'd pointer not */
{ /* being freed. Rectify this? */
- last_msg = try_calloc(1, sizeof(char), world, f_name);
+ last_msg = try_calloc(1, sizeof(char), f_name);
}
char * new_text;
- uint16_t len_old = strlen(world->log);
+ uint16_t len_old = strlen(world.log);
if (0 == strcmp(last_msg, text))
{
uint16_t len_whole = len_old + 1;
- new_text = try_calloc(len_whole + 1, sizeof(char), world, f_name);
- memcpy(new_text, world->log, len_old);
+ new_text = try_calloc(len_whole + 1, sizeof(char), f_name);
+ memcpy(new_text, world.log, len_old);
memcpy(new_text + len_old, ".", 1);
}
else
{
uint16_t len_new = strlen(text);
uint16_t len_whole = len_old + len_new + 1;
- new_text = try_calloc(len_whole, sizeof(char), world, f_name);
- memcpy(new_text, world->log, len_old);
+ new_text = try_calloc(len_whole, sizeof(char), f_name);
+ memcpy(new_text, world.log, len_old);
memcpy(new_text + len_old, text, len_new);
- last_msg = try_calloc(len_new + 1, sizeof(char), world, f_name);
+ last_msg = try_calloc(len_new + 1, sizeof(char), f_name);
memcpy(last_msg, text, len_new);
}
- free(world->log);
- world->log = new_text;
+ free(world.log);
+ world.log = new_text;
}
-extern void turn_over(struct World * world, char action)
+extern void turn_over(char action)
{
char * f_name = "turn_over()";
- char * err_write = "Trouble in turn_over() with write_uint8() "
- "writing to opened file 'record_tmp'.";
char * recordfile_tmp = "record_tmp";
char * recordfile = "record";
- if (1 == world->interactive)
+ if (1 == world.interactive)
{
- FILE * file_old = try_fopen(recordfile, "r", world, f_name);
- FILE * file_new = try_fopen(recordfile_tmp, "w", world, f_name);
- char c = fgetc(file_old);
+ FILE * file_old = try_fopen(recordfile, "r", f_name);
+ FILE * file_new = try_fopen(recordfile_tmp, "w", f_name);
+ int c = try_fgetc(file_old, f_name);
while (EOF != c)
{
- exit_err(write_uint8(c, file_new), world, err_write);
- c = fgetc(file_old);
+ try_fputc((uint8_t) c, file_new, f_name);
+ c = try_fgetc(file_old, f_name);
+ }
+ try_fclose(file_old, f_name);
+ try_fputc(action, file_new, f_name);
+ if ( is_command_id_shortdsc(action, "drop")
+ || is_command_id_shortdsc(action, "use"))
+ {
+ try_fputc(world.inventory_select, file_new, f_name);
}
- try_fclose(file_old, world, f_name);
- exit_err(write_uint8(action, file_new), world, err_write);
- try_fclose_unlink_rename(file_new, recordfile_tmp, recordfile,
- world, f_name);
+ try_fclose_unlink_rename(file_new, recordfile_tmp, recordfile, f_name);
}
- world->turn++;
- rrand_seed(world->seed * world->turn);
- struct Monster * monster;
- for (monster = world->monster;
- monster != 0;
- monster = monster->map_obj.next)
+
+ struct MapObj * player = get_player();
+ struct MapObj * map_object = player;
+ uint8_t first_round = 1;
+ while (0 < player->lifepoints)
{
- move_monster(world, monster);
+ if (NULL == map_object)
+ {
+ world.turn++;
+ map_object = world.map_objs;
+ }
+ if (0 < map_object->lifepoints) /* map_object is animate. */
+ {
+ if (0 == first_round && 0 == map_object->progress)
+ {
+ if (map_object == player)
+ {
+ break;
+ }
+ pretty_dumb_ai(map_object);
+ }
+ first_round = 0;
+ map_object->progress++;
+ struct MapObjAct * moa = world.map_obj_acts;
+ while (moa->id != map_object->command)
+ {
+ moa = moa->next;
+ }
+ if (map_object->progress == moa->effort)
+ {
+ moa->func(map_object);
+ map_object->progress = 0;
+ }
+ }
+ map_object = map_object->next;
}
}
-extern void save_game(struct World * world)
+extern void save_game()
{
char * f_name = "save_game()";
- char * err_write = "Trouble in save_game() "
- "writing to opened file 'savefile_tmp'.";
-
char * savefile_tmp = "savefile_tmp";
char * savefile = "savefile";
- FILE * file = try_fopen(savefile_tmp, "w", world, f_name);
- if ( write_uint32_bigendian(world->seed, file)
- || write_uint32_bigendian(world->turn, file)
- || write_uint16_bigendian(world->score, file)
- || write_uint16_bigendian(world->player->pos.y + 1, file)
- || write_uint16_bigendian(world->player->pos.x + 1, file)
- || write_uint8(world->player->hitpoints, file)
- || write_map_objects(world, world->monster, file)
- || write_map_objects(world, world->item, file))
- {
- exit_err(1, world, err_write);
- }
- try_fclose_unlink_rename(file, savefile_tmp, savefile, world, f_name);
+ FILE * file = try_fopen(savefile_tmp, "w", f_name);
+ char line[12];
+ sprintf(line, "%u\n", world.mapseed);
+ try_fwrite(line, strlen(line), 1, file, f_name);
+ sprintf(line, "%u\n", world.seed);
+ try_fwrite(line, strlen(line), 1, file, f_name);
+ sprintf(line, "%u\n", world.turn);
+ try_fwrite(line, strlen(line), 1, file, f_name);
+ sprintf(line, "%u\n", world.score);
+ try_fwrite(line, strlen(line), 1, file, f_name);
+ write_map_objects(file);
+ try_fclose_unlink_rename(file, savefile_tmp, savefile, f_name);
+}
+
+
+
+extern void load_game()
+{
+ char * f_name = "load_game2()";
+ char * filename = "savefile";
+ FILE * file = try_fopen(filename, "r", f_name);
+ uint16_t linemax = textfile_sizes(file, NULL);
+ char line[linemax + 1];
+ try_fgets(line, linemax + 1, file, f_name);
+ world.mapseed = atoi(line);
+ try_fgets(line, linemax + 1, file, f_name);
+ world.seed = atoi(line);
+ try_fgets(line, linemax + 1, file, f_name);
+ world.turn = atoi(line);
+ try_fgets(line, linemax + 1, file, f_name);
+ world.score = atoi(line);
+ read_map_objects(file, line, linemax);
+ try_fclose(file, f_name);
}
}
return pos;
}
+
+
+
+extern void nav_inventory(char dir)
+{
+ if ('u' == dir)
+ {
+ if (world.inventory_select > 0)
+ {
+ world.inventory_select--;
+ }
+ return;
+ }
+ struct MapObj * player = get_player();
+ struct MapObj * owned = player->owns;
+ if (NULL == owned)
+ {
+ return;
+ }
+ uint8_t n_owned = 0;
+ for (; NULL != owned->next; owned = owned->next, n_owned++);
+ if (world.inventory_select < n_owned)
+ {
+ world.inventory_select++;
+ }
+}