free_keybindings(world.kb_winkeys.kbs);
while (0 != world.wmeta->active)
{
- suspend_win(world.wmeta, world.wmeta->active);
+ suspend_win(world.wmeta->active);
}
free_winconfs();
}
+extern void reload_interface_conf()
+{
+ unload_interface_conf();
+ load_interface_conf();
+}
+
+
+
extern void update_log(char * text)
{
char * f_name = "update_log()";
{
if (0 < monster->lifepoints && 0 != monster->id)
{
- move_actor(monster, rrand() % 5);
+ char * sel = "\0NSEW";
+ move_actor(monster, sel[rrand() % 5]);
}
}
}